Example #1
0
    /// <summary>
    /// Finds the closest travel sphere relative to the entity
    /// </summary>
    private IDetectorSphere FindClosestSphereDetector()
    {
        SceneController sceneController = GameManager.Instance.sceneController;
        IDetectorSphere closestSphere   = null;
        float           closestDistance = 100000;

        foreach (IDetectorSphere sphere in sceneController.sphereDetectors)
        {
            float distance = Vector3.Distance(transform.position, sphere.GetSpherePosition());

            if (distance < closestDistance)
            {
                closestDistance = distance;
                closestSphere   = sphere;
            }
        }

        return(closestSphere);
    }
    /// <summary>
    /// This autoregisters the entity on spaqwn to its nearest detector.
    /// </summary>
    private void AutoRegisterToDetector()
    {
        SceneController sceneController = GameManager.Instance.sceneController;

        float           calculatedDistance = 0;
        float           shortestDistance   = 10000000f;
        IDetectorSphere closestDetector    = null;

        foreach (IDetectorSphere detector in sceneController.sphereDetectors)
        {
            calculatedDistance = Vector3.Magnitude(detector.GetSpherePosition());

            if (calculatedDistance < shortestDistance)
            {
                closestDetector  = detector;
                shortestDistance = calculatedDistance;
            }
        }

        closestDetector.RegisterEntity(this.gameObject);
    }
Example #3
0
    /// <summary>
    /// Finds the closest enemy contained within the sphere area
    /// </summary>
    public GameObject FindClosestEnemy()
    {
        //Ensure thhat the current team is set
        if (currentTeam == null)
        {
            LoadCurrentTeam();
        }

        IDetectorSphere sphereDetector = FindClosestSphereDetector();

        if (sphereDetector.GetDetectedEntities().Count == 0)
        {
            return(null);
        }

        ITeam      entityTeam      = null;
        GameObject closestEnemy    = null;
        float      closestDistance = 100000;

        foreach (GameObject entity in sphereDetector.GetDetectedEntities())
        {
            // Pass whether object has NOT beed removed or missing
            if (entity != null)
            {
                float distance = Vector3.Distance(transform.position, entity.transform.position);
                entityTeam = entity.GetComponent <ITeam>();

                if (distance < closestDistance && currentTeam.GetTeamColor() != entityTeam.GetTeamColor())
                {
                    closestDistance = distance;
                    closestEnemy    = entity;
                }
            }
        }

        return(closestEnemy);
    }