// Update is called once per frame
 public void Destruction()
 {
     if (Input.GetMouseButton(0))
     {
         Vector3    mPos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - world.transform.position;
         Vector2Int wPos = world.ScenePositionToWorldPosition(mPos); //Offset should be (0,0) for calcualting our World position thats why we substracted position.
         destructor.Destroy(wPos.x - radius, wPos.y - radius, world);
     }
 }