private void OnIdle(object sender, EventArgs e) { Application.Idle -= new EventHandler(this.OnIdle); if (this._state[StateReloadAtIdle]) { this._state[StateReloadAtIdle] = false; DesignSurfaceManager service = (DesignSurfaceManager)this.GetService(typeof(DesignSurfaceManager)); DesignSurface objB = (DesignSurface)this.GetService(typeof(DesignSurface)); if (((service != null) && (objB != null)) && !object.ReferenceEquals(service.ActiveDesignSurface, objB)) { this._state[StateActiveDocument] = false; this._state[StateDeferredReload] = true; } else { IDesignerLoaderHost loaderHost = this.LoaderHost; if ((loaderHost != null) && (this._state[StateForceReload] || this.IsReloadNeeded())) { try { if (this._state[StateFlushReload]) { this.Flush(); } this.UnloadDocument(); loaderHost.Reload(); } finally { this._state[(StateForceReload | StateModifyIfErrors) | StateFlushReload] = false; } } } } }
private void ReloadCore() { bool flush = !((_reloadOptions & ReloadOptions.NoFlush) == ReloadOptions.NoFlush); if (flush) { Flush(); } Unload(); _host.Reload(); BeginLoad(_host); // calls EndLoad, which will check for ReloadOptions.ModifyOnError _reloadScheduled = false; }