private void Selected() { if (demon != null) { demon.HaloIn.DOColor(colorPrevius, 1); } demon = DemonManager.Instance.GetDemon(index); colorPrevius = demon.HaloIn.color; var color = demon.HaloIn.DOColor(Color.black, 1); }
public void Decrement(IDemonParsed logical) { point.Decrement(logical); }
public void Increment(IDemonParsed logical) { point.Increment(logical); }
public void Decrement(IDemonParsed d) { d.Health--; }
public void Increment(IDemonParsed d) { d.Health++; }