public void EvaluateInvalidExpression(ITestSettings settings) { this.TestPurpose("To test invalid expression evaluation return apropriate errors."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch."); runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression"); this.Comment("Set a breakpoint so that we can stop at a line."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31)); this.Comment("To start debugging and hit breakpoint."); runner.Expects.HitBreakpointEvent().AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("To evaluate some invalid expression on curren stack frame."); currentFrame.AssertEvaluateAsError("notExistVar", EvaluateContext.Watch); } this.Comment("Continue to run to exist."); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void BreakpointSettingsVerification(ITestSettings settings) { this.TestPurpose("Tests supported breakpoint settings"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); Assert.True(runner.InitializeResponse.body.supportsConditionalBreakpoints.HasValue && runner.InitializeResponse.body.supportsConditionalBreakpoints.Value == true, "Conditional breakpoints should be supported"); Assert.True(runner.InitializeResponse.body.supportsFunctionBreakpoints.HasValue && runner.InitializeResponse.body.supportsFunctionBreakpoints.Value == true, "Function breakpoints should be supported"); this.Comment("Run to completion"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterConfigurationDone(); runner.DisconnectAndVerify(); } }
public static void Launch(this IDebuggerRunner runner, IDebuggerSettings settings, bool stopAtEntry, string program, params string[] args) { runner.RunCommand(new LaunchCommand(settings, program, false, args) { StopAtEntry = stopAtEntry }); }
public void CallStackBasic(ITestSettings settings) { this.TestPurpose("To check all frames of callstack on a thead and evaluation on each frame."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression); this.Comment("Here are stack frames in a list we expect the actual to match with this."); StackFrame[] expectedstackFrames = ExpressionTests.GenerateFramesList(settings.DebuggerSettings); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch."); runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression"); this.Comment("Set a breakpoint so that we can stop after starting debugging."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 19)); this.Comment("To start debugging and break"); runner.Expects.StoppedEvent(StoppedReason.Breakpoint, SinkHelper.Expression, 19).AfterConfigurationDone(); this.Comment("To step in several times into the innermost layer of a recursive call."); runner.ExpectStepAndStepToTarget(SinkHelper.Expression, 9, 10).AfterStepIn(); runner.Expects.HitStepEvent(SinkHelper.Expression, 12).AfterStepIn(); runner.ExpectStepAndStepToTarget(SinkHelper.Expression, 9, 10).AfterStepIn(); runner.Expects.HitStepEvent(SinkHelper.Expression, 12).AfterStepIn(); runner.ExpectStepAndStepToTarget(SinkHelper.Expression, 9, 10).AfterStepIn(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IEnumerable <IFrameInspector> stackOfCurrentThread = threadInspector.Stack; this.Comment("To verify the count of stack frames count."); Assert.True(stackOfCurrentThread.Count() >= 13, "Expected the stack frame count to be at least 13 deep"); this.Comment("To verify each frame, include frame name, line number and source name."); int index = 0; foreach (IFrameInspector frame in stackOfCurrentThread) { if (index >= 13) { break; } StackFrame expectedstackFrame = expectedstackFrames[index]; this.Comment("Comparing Names. Expecected: {0}, Actual: {1}", expectedstackFrame.Name, frame.Name); Assert.Contains(expectedstackFrame.Name, frame.Name, StringComparison.Ordinal); this.Comment("Comparing line number. Expecected: {0}, Actual: {1}", expectedstackFrame.Line, frame.Line); Assert.Equal(expectedstackFrame.Line, frame.Line); this.Comment("Comparing Source Name. Expecected: {0}, Actual: {1}", expectedstackFrame.SourceName, frame.SourceName); Assert.Equal(expectedstackFrame.SourceName, frame.SourceName); index++; } } this.Comment("Continue to run to exist."); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public VariableInspector(IDebuggerRunner runner, int parentVariablesReference, string name, string value, int?variablesReference) { Parameter.ThrowIfNull(runner, nameof(runner)); this.DebuggerRunner = runner; this.parentVariablesReference = parentVariablesReference; this.name = name; this.value = value; this.variablesReference = variablesReference; }
public void TestOptimizedBpsAndSource(ITestSettings settings) { this.TestPurpose("Tests basic operation of bps and source information for optimized app"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 68); SourceBreakpoints userDefinedClassBreakpoints = debuggee.Breakpoints(UserDefinedClassName, 8, 15, 54); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(mainBreakpoints); runner.SetBreakpoints(userDefinedClassBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 8) .AfterConfigurationDone(); this.Comment("run until 2nd bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54) .AfterContinue(); this.Comment("run until 3rd bp"); runner.Expects.HitBreakpointEvent(SourceName, 68) .AfterContinue(); //Todo: this has different behavior on Mac(:16), Other Platforms(15) I have logged bug#247891 to track this.Comment("run until 4th bp"); runner.ExpectBreakpointAndStepToTarget(UserDefinedClassName, 15, 16).AfterContinue(); this.Comment("continue to next bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54) .AfterContinue(); this.Comment("Check the current callstack frame"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame"); threadInspector.AssertStackFrameNames(true, "Foo::Sum"); } this.Comment("step out to main entry"); runner.Expects.HitStepEvent(SourceName, 69) .AfterStepOut(); runner.Expects.ExitedEvent(0).TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
/// <summary> /// Adds an expected stop event within a range of line numbers. If the stop does not occur on <paramref name="targetLine"/>, then perform a step over /// and verify that the debuggee breaks at the <paramref name="targetLine"/>. /// </summary> /// <param name="startLine">The first line number onto which it is acceptable that the stop occurs.</param> /// <param name="targetLine">The line number which is the desired stopping line.</param> public static IRunBuilder ExpectStopAndStepToTarget(this IDebuggerRunner runner, StoppedReason reason, string fileName, int startLine, int targetLine) { return(runner.Expects.HitStopEventWithinRange(reason, fileName, startLine, targetLine, (e) => { if (e.ActualEvent.body.line != targetLine) { runner.Expects.HitStepEvent(fileName, targetLine).AfterStepOver(); } })); }
public void RaisedUnhandledException(ITestSettings settings) { this.TestPurpose("This test checks to see if unhandled exception can work during debugging"); this.WriteSettings(settings); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the application"); runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedUnhandledException"); this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line"); runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone(); this.Comment("Verify the callstack, variables and evaluation "); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the exception"); threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*"); this.Comment("Verify the variables after stop at the exception"); Assert.Subset(new HashSet <string>() { "result", "temp", "this", "myvar" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("result", "10", "temp", "0", "myvar", "200"); // TODO: LLDB was affected by bug #240441, I wil update this once this bug get fixed if (settings.DebuggerSettings.DebuggerType != SupportedDebugger.Lldb) { this.Comment("Evaluate an expression and verify the results after stop at the exception"); string varEvalResult = currentFrame.Evaluate("result = result + 1"); this.WriteLine("Expected: 11, Actual: {0}", varEvalResult); Assert.Equal("11", varEvalResult); } // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed if (!(settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86)) { this.Comment("Evaluate a function and verify the the results after stop at exception"); string funEvalResult = currentFrame.Evaluate("EvalFunc(100,100)"); this.WriteLine("Expected: 200, Actual: {0}", funEvalResult); Assert.Equal("200", funEvalResult); } } this.Comment("Stop debugging"); runner.DisconnectAndVerify(); } }
public FrameInspector(IDebuggerRunner runner, string name, int id, string sourceName, string sourcePath, int?sourceReference, int?line, int?column) { Parameter.ThrowIfNull(runner, nameof(runner)); this.DebuggerRunner = runner; this.name = name; this.id = id; this.sourceName = sourceName; this.sourcePath = sourcePath; this.sourceReference = sourceReference; this.line = line; this.column = column; }
public void RunModeBreakpoints(ITestSettings settings) { this.TestPurpose("Tests setting breakpoints while in run mode"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fNonTerminating"); runner.ConfigurationDone(); // Wait a second to ensure the debuggee has entered run mode, then try to set a breakpoint Thread.Sleep(TimeSpan.FromSeconds(1)); this.Comment("Set a function breakpoint while in run mode"); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("NonTerminating::DoSleep"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.NonTerminating, startLine: 37, targetLine: 38) .AfterSetFunctionBreakpoints(functionBreakpoints); this.Comment("Remove function breakpoint"); functionBreakpoints.Remove("NonTerminating::DoSleep"); runner.SetFunctionBreakpoints(functionBreakpoints); this.Comment("Continue, set a line breakpoint while in run mode"); runner.Continue(); // Wait a second to ensure the debuggee has entered run mode, then try to set a breakpoint Thread.Sleep(TimeSpan.FromSeconds(1)); runner.Expects.HitBreakpointEvent(SinkHelper.NonTerminating, 28) .AfterSetBreakpoints(debuggee.Breakpoints(SinkHelper.NonTerminating, 28)); this.Comment("Escape loop"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector firstFrame = threadInspector.Stack.First(); this.WriteLine(firstFrame.ToString()); firstFrame.GetVariable("this", "shouldExit").Value = "1"; } this.Comment("Continue until end"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void ExecutionStepBasic(ITestSettings settings) { this.TestPurpose("Verify basic step in/over/out should work during debugging"); this.WriteSettings(settings); this.Comment("Open the kitchen sink debuggee for execution tests."); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set initial source breakpoints"); SourceBreakpoints bps = debuggee.Breakpoints(SinkHelper.Main, 21, 33); runner.SetBreakpoints(bps); this.Comment("Launch and run until hit the first entry"); runner.Expects.HitBreakpointEvent(SinkHelper.Main, 21).AfterConfigurationDone(); this.Comment("Step over the function"); runner.Expects.HitStepEvent(SinkHelper.Main, 23).AfterStepOver(); this.Comment("Continue to hit the second entry"); runner.Expects.HitBreakpointEvent(SinkHelper.Main, 33).AfterContinue(); this.Comment("Step in the function"); runner.ExpectStepAndStepToTarget(SinkHelper.Feature, startLine: 19, targetLine: 20).AfterStepIn(); this.Comment("Step over the function"); runner.Expects.HitStepEvent(SinkHelper.Feature, 21).AfterStepOver(); runner.Expects.HitStepEvent(SinkHelper.Feature, 22).AfterStepOver(); this.Comment("Step in the function"); runner.ExpectStepAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48).AfterStepIn(); this.Comment("Step out the function"); runner.ExpectStepAndStepToTarget(SinkHelper.Feature, startLine: 22, targetLine: 23).AfterStepOut(); this.Comment("Continue running at the end of application"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); this.Comment("Verify debugger and debuggee closed"); runner.DisconnectAndVerify(); } }
public void TestArguments(ITestSettings settings) { this.TestPurpose("This test checks to see if arguments are passed to the debugee."); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, HelloName, DebuggeeMonikers.HelloWorld.Sample); this.Comment("Run the debuggee, check argument count"); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { runner.Launch(settings.DebuggerSettings, debuggee, "Param 1", "Param 2"); int args = 2; runner.Expects.ExitedEvent(exitCode: args).TerminatedEvent().AfterConfigurationDone(); runner.DisconnectAndVerify(); } }
public void LaunchNonExistentDebuggee(ITestSettings settings) { this.TestPurpose("This test checks to see the debugger handles trying to start when there is no debuggee."); this.WriteSettings(settings); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { LaunchCommand launch = new LaunchCommand(settings.DebuggerSettings, "foofoo"); launch.ExpectsSuccess = false; runner.RunCommand(launch); Assert.Matches(".*does not exist.*", launch.Message); runner.DisconnectAndVerify(); } }
public void TestSharedLibWithoutSymbol(ITestSettings settings) { this.TestPurpose("Tests basic bps and source information for shared library without symbols"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithoutSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints mainBreakpoints = debuggee.Breakpoints(SourceName, 87, 91); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(mainBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(SourceName, 87) .AfterConfigurationDone(); this.Comment("Step into the library source"); runner.Expects.HitStepEvent(SourceName, 89) .AfterStepIn(); this.Comment("Check the stack for debugging shared library without symbols"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main"); this.Comment("run to continue to 2nd bp"); runner.Expects.HitBreakpointEvent(SourceName, 91) .AfterContinue(); this.Comment("Check the stack for debugging shared library without symbols"); currentFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main"); this.Comment("Check the local variables in main function"); IVariableInspector age = currentFrame.Variables["age"]; Assert.Matches("31", age.Value); } runner.DisconnectAndVerify(); } }
public void AttachAsyncBreak(ITestSettings settings) { this.TestPurpose("Verifies attach and that breakpoints can be set from break mode."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Attach); Process debuggeeProcess = debuggee.Launch("-fNonTerminating", "-fCalling"); using (ProcessHelper.ProcessCleanup(this, debuggeeProcess)) using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Attach to debuggee"); runner.Attach(settings.DebuggerSettings, debuggeeProcess); runner.ConfigurationDone(); this.Comment("Attempt to break all"); StoppedEvent breakAllEvent = new StoppedEvent(StoppedReason.Pause); runner.Expects.Event(breakAllEvent) .AfterAsyncBreak(); this.WriteLine("Break all stopped on:"); this.WriteLine(breakAllEvent.ActualEvent.ToString()); this.Comment("Set breakpoint while breaking code."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.NonTerminating, 28)); this.Comment("Start running after the async break (since we have no idea where we are) and then hit the breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.NonTerminating, 28) .AfterContinue(); this.Comment("Evaluate the shouldExit member to true to stop the infinite loop."); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector firstFrame = threadInspector.Stack.First(); this.WriteLine(firstFrame.ToString()); firstFrame.GetVariable("shouldExitLocal").Value = "true"; } this.Comment("Continue until debuggee exists"); runner.Expects.ExitedEvent(exitCode: 0).TerminatedEvent().AfterContinue(); this.Comment("Verify debugger and debuggee closed"); runner.DisconnectAndVerify(); Assert.True(debuggeeProcess.HasExited, "Debuggee still running."); } }
private void TestEnvironmentVariable(ITestSettings settings, string variableName, string variableValue, bool newTerminal) { this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Environment); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); LaunchCommand launch = new LaunchCommand(settings.DebuggerSettings, debuggee.OutputPath, false, "-fEnvironment") { StopAtEntry = false }; if (variableValue != null) { launch.Args.environment = new EnvironmentEntry[] { new EnvironmentEntry { Name = variableName, Value = variableValue } }; } launch.Args.externalConsole = newTerminal; runner.RunCommand(launch); this.Comment("Set breakpoint"); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Environment, 14)); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify locals variables on current frame."); currentFrame.AssertEvaluateAsString("varValue1", EvaluateContext.Watch, variableValue); } this.Comment("Continue until end"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void ThreadingBreakpoint(ITestSettings settings) { this.TestPurpose("Test breakpoint on multiple threads."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Threading); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launching debuggee. Set breakpoint in worker thread code."); runner.Launch(settings.DebuggerSettings, true, debuggee, "-fThreading"); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Threading, 16)); // Turned on stop at entry, so should stop before anything is executed. // On Concord, this is a reason of "entry" versus "step" when it is hit. if (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg) { runner.Expects.HitEntryEvent().AfterConfigurationDone(); } else { runner.Expects.HitStepEvent() .AfterConfigurationDone(); } // Since there are 4 worker threads, expect to hit the // breakpoint 4 times, once on each thread. for (int i = 1; i <= 4; i++) { StoppedEvent breakpointEvent = new StoppedEvent(StoppedReason.Breakpoint, SinkHelper.Threading, 16); this.Comment("Run until breakpoint #{0}.", i); runner.Expects.Event(breakpointEvent).AfterContinue(); this.WriteLine("Stopped on thread: {0}", breakpointEvent.ThreadId); this.WriteLine("Ensure stopped thread exists in ThreadList"); IEnumerable <IThreadInfo> threadInfo = runner.GetThreads(); Assert.True(threadInfo.Any(thread => thread.Id == breakpointEvent.ThreadId), string.Format(CultureInfo.CurrentCulture, "ThreadId {0} should exist in ThreadList", breakpointEvent.ThreadId)); } this.Comment("Run to end."); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void TestOptimizedLocals(ITestSettings settings) { this.TestPurpose("Tests basic local expression which is not been optimized"); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, Name, DebuggeeMonikers.Optimization.OptimizationWithSymbols); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints userDefinedClassBreakpoints = debuggee.Breakpoints(UserDefinedClassName, 54); this.Comment("Set initial breakpoints"); runner.SetBreakpoints(userDefinedClassBreakpoints); this.Comment("Launch and run until 1st bp"); runner.Expects.HitBreakpointEvent(UserDefinedClassName, 54) .AfterConfigurationDone(); this.Comment("Check the un-optimized values"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = inspector.Stack.First(); IVariableInspector sum = currentFrame.Variables["sum"]; IVariableInspector first = currentFrame.Variables["first"]; this.Comment("Check the local variables in sub function"); Assert.Matches("^0", sum.Value); Assert.Matches("^1", first.Value); this.Comment("Step out"); runner.Expects.HitStepEvent(SourceName, 66) .AfterStepOut(); this.Comment("Evaluate the expression:"); currentFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main"); } runner.DisconnectAndVerify(); } }
public void WatchBasic(ITestSettings settings) { this.TestPurpose("Evaluate some expressions in watch."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression"); this.Comment("Set a line breakpoints so that we can stop."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31)); this.Comment("To start debugging and break"); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("To evaluate variables and functions in watch."); string evalMyInt = currentFrame.Evaluate("myint-=100", EvaluateContext.Watch); currentFrame.AssertEvaluateAsChar("mychar", EvaluateContext.Watch, 'A'); string evalMyBool = currentFrame.Evaluate("mybool", EvaluateContext.Watch); currentFrame.AssertEvaluateAsWChar("mywchar", EvaluateContext.Watch, 'z'); currentFrame.AssertEvaluateAsDouble("mydouble", EvaluateContext.Watch, 321); currentFrame.AssertEvaluateAsFloat("myfloat", EvaluateContext.Watch, 299); string evalFuncMaxInt = currentFrame.Evaluate("Test::max(myint,1)", EvaluateContext.Watch); currentFrame.AssertEvaluateAsDouble("Test::max(mydouble,0.0)-321.0", EvaluateContext.Watch, 0); Assert.Equal("0", evalMyInt); Assert.Equal("true", evalMyBool); Assert.Equal("1", evalFuncMaxInt); } this.Comment("Run to completion"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void LocalsBasic(ITestSettings settings) { this.TestPurpose("Check primitives displying in locals."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch."); runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression"); this.Comment("Set a line breakpoints so that we can stop."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31)); this.Comment("To start debugging and break"); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("To verify locals variables on current frame."); Assert.Subset(new HashSet <string>() { "mybool", "mychar", "myint", "mywchar", "myfloat", "mydouble", "this" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables( "mybool", "true", "myint", "100"); currentFrame.GetVariable("mychar").AssertValueAsChar('A'); currentFrame.GetVariable("mywchar").AssertValueAsWChar('z'); currentFrame.GetVariable("myfloat").AssertValueAsFloat(299); currentFrame.GetVariable("mydouble").AssertValueAsDouble(321); } this.Comment("Run to completion"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void BreakpointBinding(ITestSettings settings) { this.TestPurpose("Tests that breakpoints are bound to the correct locations"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee); SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 11); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Calling::CoreRun"); // VsDbg does not fire Breakpoint Change events when breakpoints are set. // Instead it sends a new breakpoint event when it is bound (after configuration done). bool bindsLate = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg); this.Comment("Set a breakpoint at a location that has no executable code, expect it to be moved to the next line"); runner.Expects.ConditionalEvent(!bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 12)) .AfterSetBreakpoints(callingBreakpoints); this.Comment("Set a function breakpoint in a class member, expect it to be placed at the opening bracket"); runner.Expects.ConditionalEvent(!bindsLate, x => x.FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 47, endLine: 48)) .AfterSetFunctionBreakpoints(functionBreakpoints); this.Comment("Set a function breakpoint in a non-member, expect it to be placed on the first line of code"); functionBreakpoints.Add("a()"); runner.Expects.ConditionalEvent(!bindsLate, x => x.FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 42, endLine: 43)) .AfterSetFunctionBreakpoints(functionBreakpoints); runner.Expects.ConditionalEvent(bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 12) .FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 47, endLine: 48) .FunctionBreakpointChangedEvent(BreakpointReason.Changed, startLine: 42, endLine: 43)) .ExitedEvent() .TerminatedEvent() .AfterConfigurationDone(); runner.DisconnectAndVerify(); } }
public void Detach(ITestSettings settings) { this.TestPurpose("Verify debugger can detach and reattach to a debuggee."); this.WriteSettings(settings); this.Comment("Starting debuggee"); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Attach); Process debuggeeProcess = debuggee.Launch("-fNonTerminating", "-fCalling"); using (ProcessHelper.ProcessCleanup(this, debuggeeProcess)) { using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Attaching first time"); runner.Attach(settings.DebuggerSettings, debuggeeProcess); runner.ConfigurationDone(); this.Comment("Attempt to break all"); StoppedEvent breakAllEvent = new StoppedEvent(StoppedReason.Pause); runner.Expects.Event(breakAllEvent) .AfterAsyncBreak(); this.WriteLine("Break all stopped on:"); this.WriteLine(breakAllEvent.ActualEvent.ToString()); this.Comment("Detach then verify debugger closed"); runner.DisconnectAndVerify(); } Assert.False(debuggeeProcess.HasExited, "Debuggee should still be running."); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Attaching second time"); runner.Attach(settings.DebuggerSettings, debuggeeProcess); runner.ConfigurationDone(); this.Comment("Detach then verify debugger closed"); runner.DisconnectAndVerify(); } } }
public void Run(IDebuggerRunner runner, params IEvent[] expectedEvents) { Parameter.ThrowIfNull(runner, nameof(runner)); if (runner.ErrorEncountered) { runner.WriteLine("Previous error. Skipping command '{0}'.", this.Name); return; } try { this.Run(runner.DarRunner, runner, expectedEvents); } catch (Exception) { runner.ErrorEncountered = true; throw; } }
public void AssignInvalidExpressionToVariable(ITestSettings settings) { this.TestPurpose("Assign an invalid expression to a variable."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch."); runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression"); this.Comment("Set a breakpoint so that we can stop at a line."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31)); this.Comment("Start debugging and hit breakpoint."); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Assign an invalid expression to a variable."); currentFrame.GetVariable("myint").SetVariableValueExpectFailure("39+nonexistingint"); } // Start another inspector to refresh values using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Check the value of the variable hasn't been updated."); Assert.Equal("100", currentFrame.GetVariable("myint").Value); } this.Comment("Continue to run to exist."); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void FunctionBreakpointsBasic(ITestSettings settings) { this.TestPurpose("Tests basic operation of function breakpoints"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set initial function breakpoints"); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Arguments::CoreRun", "Calling::CoreRun", "a()"); runner.SetFunctionBreakpoints(functionBreakpoints); this.Comment("Launch and run until first initial breakpoint"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.Arguments, startLine: 9, targetLine: 10) .AfterConfigurationDone(); this.Comment("Continue until second initial breakpoint"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.Calling, startLine: 47, targetLine: 48) .AfterContinue(); this.Comment("Remove and replace third initial function breakpoint while in break mode"); functionBreakpoints.Remove("a()"); functionBreakpoints.Add("b()"); runner.SetFunctionBreakpoints(functionBreakpoints); this.Comment("Continue until newly-added function breakpoint"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.Calling, startLine: 37, targetLine: 38) .AfterContinue(); this.Comment("Continue until end"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void ExecutionAsyncBreak(ITestSettings settings) { this.TestPurpose("Verify break all should work run function"); this.WriteSettings(settings); this.Comment("Open the kitchen sink debuggee for execution tests."); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Execution); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fNonTerminating", "-fCalling"); this.Comment("Try to break all"); StoppedEvent breakAllEvent = new StoppedEvent(StoppedReason.Pause); runner.Expects.Event(breakAllEvent).AfterAsyncBreak(); this.WriteLine("Break all stopped on:"); this.WriteLine(breakAllEvent.ActualEvent.ToString()); this.Comment("Set a breakpoint while breaking code"); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.NonTerminating, 28)); this.Comment("Start running after the async break and then hit the breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.NonTerminating, 28).AfterContinue(); this.Comment("Evaluate the shouldExit member to true to stop the infinite loop."); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector firstFrame = threadInspector.Stack.First(); this.WriteLine(firstFrame.ToString()); firstFrame.GetVariable("shouldExit").Value = "true"; } this.Comment("Continue running at the end of application"); runner.Expects.ExitedEvent().TerminatedEvent().AfterContinue(); this.Comment("Verify debugger and debuggee closed"); runner.DisconnectAndVerify(); } }
/// <summary> /// Run core dump basic debugging scenarios /// </summary> void RunCoreDumpBasic(ITestSettings settings, int debuggeeMoniker) { this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, debuggeeMoniker); this.Comment("Launch the application to hit an exception and generate core dump"); string coreDumpPath = GenerateCoreDump(settings, debuggeeMoniker, debuggee); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure the core dump before start debugging"); runner.LaunchCoreDump(settings.DebuggerSettings, debuggee, coreDumpPath); this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line"); runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone(); this.Comment("Verify the callstack and variables"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.WriteLine("current frame: {0}", currentFrame); this.Comment("Verify current frame when stop at the exception"); threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*"); this.Comment("Verify the variables after stop at the exception"); Assert.Subset(new HashSet <string>() { "result", "temp", "this", "myvar" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("result", "10", "temp", "0", "myvar", "200"); } this.Comment("Stop core dump debugging"); runner.DisconnectAndVerify(); } }
public void DuplicateBreakpoints(ITestSettings settings) { this.TestPurpose("Tests that duplicate breakpoints are only hit once"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); // These two breakpoints should resolve to the same line - setting two breakpoints on the same // line directly will throw an exception. SourceBreakpoints callingBreakpoints = debuggee.Breakpoints(SinkHelper.Calling, 11, 12); this.Comment("Set two line breakpoints that resolve to the same source location"); runner.SetBreakpoints(callingBreakpoints); this.Comment("Set duplicate function breakpoints"); FunctionBreakpoints functionBreakpoints = new FunctionBreakpoints("Arguments::CoreRun", "Arguments::CoreRun"); runner.SetFunctionBreakpoints(functionBreakpoints); this.Comment("Run to first breakpoint"); runner.ExpectBreakpointAndStepToTarget(SinkHelper.Arguments, startLine: 9, targetLine: 10) .AfterConfigurationDone(); this.Comment("Run to second breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 12) .AfterContinue(); this.Comment("Run to completion"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void ConditionalBreakpoints(ITestSettings settings) { this.TestPurpose("Tests that conditional breakpoints work"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set a conditional line breakpoint"); SourceBreakpoints callingBreakpoints = new SourceBreakpoints(debuggee, SinkHelper.Calling); callingBreakpoints.Add(17, "i == 5"); runner.SetBreakpoints(callingBreakpoints); // The schema also supports conditions on function breakpoints, but MIEngine or GDB doesn't seem // to support that. Plus, there's no way to do it through the VSCode UI anyway. this.Comment("Run to breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 17) .AfterConfigurationDone(); this.Comment("Verify breakpoint condition is met"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector mainFrame = inspector.Stack.First(); mainFrame.AssertVariables("i", "5"); } this.Comment("Run to completion"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public RunBuilder(IDebuggerRunner runner) { this.Runner = runner; this.expectedEvents = new List <IEvent>(1); this.postSatisfyActions = new Stack <Action>(); }