/// <summary> /// Prepare to generate report artifacts. This typically means using the debugger /// interface to run some commands and store those results. This method will be called /// on the main thread serially, and so it is not necessary to lock the debugger. /// </summary> /// <param name="debugger">The debugger.</param> /// <returns>IReport.</returns> public void Setup(IDebuggerProxy debugger) { RawOutput = debugger.Execute("!dumpdomain"); }
/// <summary> /// Prepare to generate report artifacts. This typically means using the debugger /// interface to run some commands and store those results. This method will be called /// on the main thread serially, and so it is not necessary to lock the debugger. /// </summary> /// <param name="debugger">The debugger.</param> /// <returns>IReport.</returns> /// <inheritdoc /> public void Setup(IDebuggerProxy debugger) { RawOutput = debugger.Execute("!runaway 3"); }
/// <summary> /// Prepare to generate report artifacts. This typically means using the debugger /// interface to run some commands and store those results. This method will be called /// on the main thread serially, and so it is not necessary to lock the debugger. /// </summary> /// <param name="debugger">The debugger.</param> /// <returns>IReport.</returns> public void Setup(IDebuggerProxy debugger) { RawOutput = debugger.Execute("!eestack"); }