Example #1
0
        private void SetRunState(RunState state)
        {
            if (m_State == RunState.Stopped && state == RunState.Stopped)
            {
                return;
            }

            m_State = state;

            if (state == RunState.Paused)
            {
                if (m_Debugger != null)
                {
                    m_Debugger.Report();
                }
            }

            // Start point of the Machine boot process
            if (m_State == RunState.Running && !m_Booted)
            {
                // First tell the machine to initilize subcomponents
                InitializeComponents();

                // Tell the machine to load in media resources (disk, etc)
                if (!Resources.LoadResources())
                {
                    m_Booted = false;
                    m_State  = RunState.Stopped;
                    throw new VMException("Resources failed to load!");
                }

                // Tell the machine to finally run the machine
                if (!Boot())
                {
                    m_Booted = false;
                    m_State  = RunState.Stopped;
                    throw new VMException("Machine has failed to boot!");
                }
                else
                {
                    m_Booted = true;
                    Console.WriteLine("Machine has booted successfully!");

                    if (m_Debugger != null)
                    {
                        m_Debugger.StartDebugging(this);
                        m_Debugger.Report();
                    }
                }
            }

            if (m_State == RunState.Stopped)
            {
                m_Booted = false;

                if (m_Debugger != null)
                {
                    m_Debugger.StopDebugging();
                }
            }

            if (RunningStateChanged != null)
            {
                RunningStateChanged(this, new RunStateChangedArgs(m_State));
            }

            OnStateChanged(m_State);
        }