Example #1
0
        /// <summary>
        /// Sets the "last database update" timestamp to 0 to force an update
        /// Queues a database update, followed by an item stat update.
        /// </summary>
        public void ForceDatabaseUpdate(string location, bool isVanilla)
        {
            // Override timestamp to force an update
            _databaseSettingDao.UpdateDatabaseTimestamp(0);

            var paths = GrimDawnDetector.GetGrimLocations();

            if (!string.IsNullOrEmpty(location) && Directory.Exists(location) && _arzParser.NeedUpdate(location))
            {
                ParsingDatabaseScreen parser = new ParsingDatabaseScreen(
                    _databaseSettingDao,
                    _arzParser,
                    location,
                    Properties.Settings.Default.LocalizationFile,
                    false,
                    !isVanilla);
                parser.ShowDialog();

                //databaseSettingDao.UpdateCurrentDatabase(location);
                UpdateListview(paths);
            }
            else
            {
                Logger.Warn("Could not find the Grim Dawn install location");
            }

            // Update item stats as well
            UpdatingPlayerItemsScreen x = new UpdatingPlayerItemsScreen(_playerItemDao);

            x.ShowDialog();


            if (_itemViewUpdateTrigger != null)
            {
                _itemViewUpdateTrigger();
            }
        }
Example #2
0
 public void UpdateDatabaseTimestamp(long ts)
 {
     ThreadExecuter.Execute(
         () => repo.UpdateDatabaseTimestamp(ts)
         );
 }
Example #3
0
        /// <summary>
        ///     Parses the data from Grim Dawn (arz and arc files)
        ///     If the supplied location is a mod, supply whetever its an addative or a replacement for the original database.
        ///     Eg, should it clear the existing database upon insert, or add/replace?
        ///     The prior is faster, but will not work for mods with a partial database.
        /// </summary>
        /// <param name="grimdawnLocation"></param>
        /// <param name="localizationFile"></param>
        /// <param name="expansionOnlyMod">Whetever this mod only expands upon EXISTING content</param>
        public void LoadArzDb(string grimdawnLocation, string localizationFile, bool expansionOnlyMod)
        {
            try {
                // Init & abort if not needed
                Logger.InfoFormat("Parse Arz/Arc, Location: \"{0}\", Additive: {1}, ClearFix: {2}", grimdawnLocation,
                                  expansionOnlyMod, !expansionOnlyMod);
                string databaseFile = FindArzFile(grimdawnLocation);
                //string expansionDatabaseFile = FindArzFile(Path.Combine(grimdawnLocation, "gdx1"));

                string arcTagfile   = FindArcFile(grimdawnLocation, "text_en.arc");
                var    arcItemsFile = FindArcFile(grimdawnLocation, "items.arc");


                if (string.IsNullOrEmpty(arcTagfile) || string.IsNullOrEmpty(arcItemsFile) ||
                    string.IsNullOrEmpty(databaseFile))
                {
                    Logger.FatalFormat(
                        "Unable to parse the Grim Dawn database, could not find the relevant files at {0}",
                        grimdawnLocation);
                    return;
                }

                //long lastExpansionModified = string.IsNullOrEmpty(expansionDatabaseFile) ? 0 : File.GetLastWriteTime(expansionDatabaseFile).Ticks;
                long lastModified = File.GetLastWriteTime(databaseFile).Ticks;
                Logger.Info("Updating...");


                var mappedTags = LoadTags(arcTagfile, localizationFile, expansionOnlyMod);


                // Process the items loaded
                var          skipLots = true;
                List <IItem> _items   = Parser.Arz.ArzParser.LoadItemRecords(databaseFile, skipLots); // TODO

                int x = 9;
                {
                    List <DatabaseItem> items = new List <DatabaseItem>();

                    foreach (IItem item in _items)
                    {
                        items.Add(new DatabaseItem {
                            Record = item.Record,
                            Stats  = item.Stats.Select(map).ToList()
                        });
                    }


                    // Map the name using the name _tags
                    MapItemNames(items, mappedTags);
                    RenamePetStats(items);


                    // Add skill accumulation
                    _skills.AddRange(items.Where(m => m.Record.Contains("/skills/")));

                    var specialStats = CreateSpecialRecords(items, mappedTags);
                    Logger.Info($"Mapped {specialStats.Count()} special stats");


                    Logger.Info("Storing items to database..");

                    // Store to DB (cache)
                    if (expansionOnlyMod)
                    {
                        _databaseItemDao.SaveOrUpdate(items);
                    }
                    else
                    {
                        // Deletes all existing data and saves new
                        _databaseItemDao.Save(items);
                        Logger.InfoFormat("Stored {0} items and {1} stats to internal db.", items.Count, -1);
                    }

                    _databaseItemStatDao.Save(specialStats);
                    Logger.Debug("Special stats saved to DB");


                    // Obs: Do this after storing items as the item IDs changes
                    var skillParser = new ComplexItemParser(_items, mappedTags);
                    skillParser.Generate();
                    _itemSkillDao.Save(skillParser.Skills, expansionOnlyMod);
                    _itemSkillDao.Save(skillParser.SkillItemMapping, expansionOnlyMod);


                    _databaseSettingDao.UpdateDatabaseTimestamp(lastModified);

                    LoadIcons(arcItemsFile);

                    _itemSkillDao.EnsureCorrectSkillRecords();
                }
            }
            catch (AggregateException ex) {
                Logger.Warn("System.AggregateException waiting for tasks, throwing first exception.");
                foreach (var inner in ex.InnerExceptions)
                {
                    Logger.Warn(inner.Message);
                    Logger.Warn(inner.StackTrace);
                    //ExceptionReporter.ReportException(inner, "[AggregateException]", true);

                    if (inner.InnerException != null)
                    {
                        Logger.Warn(inner.InnerException.Message);
                        Logger.Warn(inner.InnerException.StackTrace);
                    }
                }


                ex.Handle(x => { throw x; });
            }
        }