private void ApplyPercentageOf(IDataModel dataModel, LayerPropertiesModel properties, float src) { if (GameProperty == null) return; var gameProperty = dataModel.GetPropValue<float>(GameProperty); var percentage = gameProperty/src; if (LayerProperty == "Width") ApplyWidth(properties, percentage); else if (LayerProperty == "Height") ApplyHeight(properties, percentage); else if (LayerProperty == "Opacity") ApplyOpacity(properties, percentage); }
private void ApplyPercentageOf(IDataModel dataModel, ref AppliedProperties properties, double src) { if (GameProperty == null) { return; } var gameProperty = dataModel.GetPropValue <int>(GameProperty); var percentage = ToDouble(gameProperty) / src; if (LayerProperty == "Width") { ApplyWidth(ref properties, percentage); } else if (LayerProperty == "Height") { ApplyHeight(ref properties, percentage); } else if (LayerProperty == "Opacity") { ApplyOpacity(ref properties, percentage); } }
private void ApplyPercentageOf(IDataModel dataModel, LayerPropertiesModel properties, float src) { if (GameProperty == null) { return; } var gameProperty = dataModel.GetPropValue <float>(GameProperty); var percentage = gameProperty / src; if (LayerProperty == "Width") { ApplyWidth(properties, percentage); } else if (LayerProperty == "Height") { ApplyHeight(properties, percentage); } else if (LayerProperty == "Opacity") { ApplyOpacity(properties, percentage); } }
private void ApplyPercentageOfProperty(IDataModel dataModel, LayerPropertiesModel properties) { var value = dataModel.GetPropValue<float>(PercentageProperty); ApplyPercentageOf(dataModel, properties, value); }
private void ApplyPercentageOfProperty(IDataModel dataModel, ref AppliedProperties properties) { var value = dataModel.GetPropValue <int>(PercentageProperty); ApplyPercentageOf(dataModel, ref properties, value); }
private void ApplyPercentageOfProperty(IDataModel dataModel, LayerPropertiesModel properties) { var value = dataModel.GetPropValue <float>(PercentageProperty); ApplyPercentageOf(dataModel, properties, value); }