/// ///////// protected ObjectBase(ObjectBaseData pBaseData, IDataConfigManager pConfigManager, IResourceManager pResourceManager) { _configManager = pConfigManager; _resourceManager = pResourceManager; _objectBaseData = pBaseData; }
protected RoleData(IDataConfigManager pDataConfigManager, int pRoleDataId) : base(pDataConfigManager) { var tRoleData = _dataConfigManager.GetConfigData <SceneRoleProperty>(DataConfigDefine.SceneRoleProperty, pRoleDataId); if (tRoleData == null) { LogManager.Error("Could not find role data id:" + pRoleDataId); return; } _baseDataId = tRoleData.BasePropertyID; MaxHP = tRoleData.MaxHP; MaxMP = tRoleData.MaxMP; BaseSpeed = tRoleData.BaseSpeed; AngularSpeed = tRoleData.AngularSpeed; Acceleration = tRoleData.Acceleration; Speed = BaseSpeed; _animatorID = tRoleData.AnimatorInfo; }
protected StatefulObjectData(IDataConfigManager pDataConfigManager) : base(pDataConfigManager) { }
protected ObjectBaseData(IDataConfigManager pDataConfigManager) { _dataConfigManager = pDataConfigManager; _baseDataId = -1; }
public Player(PlayerData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager) { }
protected SkillCasterData(IDataConfigManager pDataConfigManager, int pRolePropertyId) : base(pDataConfigManager, pRolePropertyId) { }
/// <summary> /// /// </summary> /// <param name="pData"></param> /// <param name="pDataConfigManager"></param> /// <param name="pResourceManager"></param> protected NavigatableObject(ObjectBaseData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager) { _roleData = pData as RoleData; }
public RoleBase(PlayerData pData,IDataConfigManager pDataConfigManager,IResourceManager pResourceManager) : base(pData,pDataConfigManager,pResourceManager) { _statefulObjectData=pData; }
public NPC(StatefulObjectData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager) { }
protected CommonPlayerData(IDataConfigManager pDataConfigManager, int pRolePropertyId) : base(pDataConfigManager, pRolePropertyId) { }
public NPCData(IDataConfigManager pDataConfigManager, int pNPCID) : base(pDataConfigManager) { _npcID = pNPCID; ParseConfigData(); }
public ScenePlayerData(IDataConfigManager pDataConfigManager, int pRolePropertyID) : base(pDataConfigManager, pRolePropertyID) { ParseConfigData(); }
protected StatefulObject(StatefulObjectData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager) { _statefulObjectData = pData; }