Example #1
0
 /// /////////
 protected ObjectBase(ObjectBaseData pBaseData, IDataConfigManager pConfigManager,
                      IResourceManager pResourceManager)
 {
     _configManager   = pConfigManager;
     _resourceManager = pResourceManager;
     _objectBaseData  = pBaseData;
 }
Example #2
0
        protected RoleData(IDataConfigManager pDataConfigManager, int pRoleDataId) : base(pDataConfigManager)
        {
            var tRoleData = _dataConfigManager.GetConfigData <SceneRoleProperty>(DataConfigDefine.SceneRoleProperty, pRoleDataId);

            if (tRoleData == null)
            {
                LogManager.Error("Could not find role data id:" + pRoleDataId);
                return;
            }
            _baseDataId  = tRoleData.BasePropertyID;
            MaxHP        = tRoleData.MaxHP;
            MaxMP        = tRoleData.MaxMP;
            BaseSpeed    = tRoleData.BaseSpeed;
            AngularSpeed = tRoleData.AngularSpeed;
            Acceleration = tRoleData.Acceleration;
            Speed        = BaseSpeed;
            _animatorID  = tRoleData.AnimatorInfo;
        }
 protected StatefulObjectData(IDataConfigManager pDataConfigManager) : base(pDataConfigManager)
 {
 }
Example #4
0
 protected ObjectBaseData(IDataConfigManager pDataConfigManager)
 {
     _dataConfigManager = pDataConfigManager;
     _baseDataId        = -1;
 }
Example #5
0
 public Player(PlayerData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager)
 {
 }
Example #6
0
 protected SkillCasterData(IDataConfigManager pDataConfigManager, int pRolePropertyId) : base(pDataConfigManager,
                                                                                              pRolePropertyId)
 {
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="pData"></param>
 /// <param name="pDataConfigManager"></param>
 /// <param name="pResourceManager"></param>
 protected NavigatableObject(ObjectBaseData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager)
 {
     _roleData = pData as RoleData;
 }
Example #8
0
		public RoleBase(PlayerData pData,IDataConfigManager pDataConfigManager,IResourceManager pResourceManager) : base(pData,pDataConfigManager,pResourceManager)
		{
			_statefulObjectData=pData;
		}
Example #9
0
 public NPC(StatefulObjectData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager)
 {
 }
 protected CommonPlayerData(IDataConfigManager pDataConfigManager, int pRolePropertyId) : base(pDataConfigManager, pRolePropertyId)
 {
 }
Example #11
0
 public NPCData(IDataConfigManager pDataConfigManager, int pNPCID) : base(pDataConfigManager)
 {
     _npcID = pNPCID;
     ParseConfigData();
 }
Example #12
0
 public ScenePlayerData(IDataConfigManager pDataConfigManager, int pRolePropertyID) : base(pDataConfigManager, pRolePropertyID)
 {
     ParseConfigData();
 }
Example #13
0
 protected StatefulObject(StatefulObjectData pData, IDataConfigManager pDataConfigManager, IResourceManager pResourceManager) : base(pData, pDataConfigManager, pResourceManager)
 {
     _statefulObjectData = pData;
 }