Example #1
0
    //////////////////////////////////////////
    /// SetUpData()
    //////////////////////////////////////////
    public static void SetUpData()
    {
        m_dictData = new Dictionary <string, ID_Audio>();

        //Load all data xml files
        UnityEngine.Object[] files = Resources.LoadAll("Audio", typeof(TextAsset));
        foreach (TextAsset file in files)
        {
            string xmlString = file.text;

            // error message
            string strErrorFile = "Error in file " + file.name;

            //Create XMLParser instance
            XMLParser xmlParser = new XMLParser(xmlString);

            //Call the parser to build the IXMLNode objects
            XMLElement xmlElement = xmlParser.Parse();

            // this will load files that have replaced the file stored in data locally
                        #if UNITY_STANDALONE_WIN
            string strFile = Application.dataPath + "/Resources/" + file.name + ".xml";
            if (System.IO.File.Exists(strFile))
            {
                Debug.Log("An override audio file was found: " + strFile);
                xmlString = System.IO.File.ReadAllText(strFile);
            }
                        #endif

            //Go through all child node of xmlElement (the parent of the file)
            for (int i = 0; i < xmlElement.Children.Count; i++)
            {
                IXMLNode childNode = xmlElement.Children[i];

                // Get list of children elements
                List <IXMLNode> listChildren = XMLUtils.GetChildrenList(childNode);

                //Get id
                Hashtable hashAttr = XMLUtils.GetAttributes(childNode);
                string    strID    = (string)hashAttr["ID"];
                string    strError = strErrorFile + "(" + strID + "): ";

                ID_Audio data = new ID_Audio(strID, hashAttr, listChildren, strError);

                // store the data
                if (m_dictData.ContainsKey(strID))
                {
                    Debug.LogError(strError + "Duplicate audio data!");
                }
                else
                {
                    // add data to dictionary
                    m_dictData.Add(strID, data);
                }
            }
        }
    }
Example #2
0
    ///////////////////////////////////////////
    /// Init()
    /// Configures the actual audio source and
    /// plays the sound.
    ///////////////////////////////////////////
    public void Init(string strResource, Transform tf, Hashtable i_hashOptional)
    {
        // load the clip
        AudioClip clip = Resources.Load(strResource) as AudioClip;

        if (clip == null)
        {
            Debug.LogError("No such sound clip for resource " + strResource);
            Destroy(gameObject);
            return;
        }

        // create the audio source
        audioSource      = gameObject.AddComponent <AudioSource>();
        audioSource.clip = clip;

        // set the default volume (may be overriden)
        float fDefaultVolume = Constants.GetConstant <float>("DefaultVolume");

        audioSource.volume = fDefaultVolume;

        ID_Audio dataAudio = IDL_Audio.GetData(strResource);

        if (dataAudio != null)
        {
            audioSource.volume = dataAudio.GetVolume();
            audioSource.loop   = dataAudio.ShouldLoop();
        }

        // change pitch if necessary
        if (i_hashOptional.ContainsKey("pitch"))
        {
            float fPitch = (float)i_hashOptional["pitch"];
            audioSource.pitch = fPitch;
        }

        gameObject.transform.parent   = tf;
        gameObject.transform.position = tf.position;
        audioSource.Play();

        // add destroy script -- if the audio doesn't loop
        if (audioSource.loop == false)
        {
            m_fLifetime = clip.length + 0.1f;
            if (i_hashOptional.ContainsKey("Time"))
            {
                m_fLifetime = (float)i_hashOptional["Time"];
            }

            DestroyThis scriptDestroy = gameObject.AddComponent <DestroyThis>();
            scriptDestroy.SetLife(m_fLifetime);
        }
    }
Example #3
0
    //////////////////////////////////////////
    /// GetData()
    //////////////////////////////////////////
    public static ID_Audio GetData(string i_strKey)
    {
        // if the hash isn't set up yet, we need to do that
        if (m_dictData == null)
        {
            SetUpData();
        }

        // data for the variable to be returned
        ID_Audio data = null;

        // search for the proper rollout data...
        if (m_dictData.ContainsKey(i_strKey))
        {
            data = m_dictData[i_strKey];
        }

        // there is no else becase it's fine if there is no audio data

        return(data);
    }