private static void RegisterActor_Postfix(long actorId, GameObject gameObj, Dictionary <long, ActorModel> p_actors)
        {
            Identifiable.Id id = Identifiable.GetId(gameObj);
            if (!IdentifiableRegistry.IsIdentifiableRegistered(id))
            {
                return;
            }

            IDRegistry.RegisterActor(actorId);
        }
Example #2
0
 private static bool IsGuuID <V>(KeyValuePair <long, V> pair) => IDRegistry.IsActorRegistered(pair.Key);
Example #3
0
 //? Check Functions
 private static bool IsGuuID(long toTest) => IDRegistry.IsActorRegistered(toTest);