Example #1
0
 public void OMGetRenderTargetsAndUnorderedAccessViews([NativeTypeName("UINT")] uint NumRTVs, [NativeTypeName("ID3D11RenderTargetView **")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView **")] ID3D11DepthStencilView **ppDepthStencilView, [NativeTypeName("UINT")] uint UAVStartSlot, [NativeTypeName("UINT")] uint NumUAVs, [NativeTypeName("ID3D11UnorderedAccessView **")] ID3D11UnorderedAccessView **ppUnorderedAccessViews)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView **, uint, uint, ID3D11UnorderedAccessView **, void>)(lpVtbl[90]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, ppDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews);
 }
Example #2
0
 public int CreateRenderTargetView([NativeTypeName("ID3D11Resource *")] ID3D11Resource *pResource, [NativeTypeName("const D3D11_RENDER_TARGET_VIEW_DESC *")] D3D11_RENDER_TARGET_VIEW_DESC *pDesc, [NativeTypeName("ID3D11RenderTargetView **")] ID3D11RenderTargetView **ppRTView)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, ID3D11Resource *, D3D11_RENDER_TARGET_VIEW_DESC *, ID3D11RenderTargetView **, int>)(lpVtbl[9]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pResource, pDesc, ppRTView));
 }
Example #3
0
 public void OMGetRenderTargets([NativeTypeName("UINT")] uint NumViews, [NativeTypeName("ID3D11RenderTargetView **")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView **")] ID3D11DepthStencilView **ppDepthStencilView)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView **, void>)(lpVtbl[89]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView);
 }