Example #1
0
 /// <summary>
 /// Intializes a new <see cref="ParticleNormalCommand"/>
 /// </summary>
 /// <param name="particle">The particles to display</param>
 /// <param name="displayCoords">The coordinates to display the particles at</param>
 /// <param name="size">The size to each side the particles can spawn in</param>
 /// <param name="speed">The speed of the particles</param>
 /// <param name="count">The amount of particles</param>
 /// <param name="force">True if particles always should be shown. False if particles shouldn't</param>
 /// <param name="selector">Selector selecting players to show the particles to. Leave null to show particles to everyone</param>
 public ParticleNormalCommand(ID.Particle particle, Vector displayCoords, Vector size, double speed, int count, bool force, BaseSelector?selector)
 {
     Particle      = particle;
     DisplayCoords = displayCoords;
     Size          = size;
     Speed         = speed;
     Count         = count;
     Force         = force;
     Selector      = selector;
 }
Example #2
0
 /// <summary>
 /// Makes particles appear in the world
 /// </summary>
 /// <param name="particle">The type of particles</param>
 /// <param name="displayCoords">The place to show the particles at</param>
 /// <param name="size">The radius to spread the particles in</param>
 /// <param name="speed">The speed of the particles</param>
 /// <param name="count">The amount of particles</param>
 /// <param name="force">If the particles should be shown no mater what</param>
 /// <param name="player">The players to show the particles to. If null the particles are shown to everyone</param>
 public void Normal(ID.Particle particle, Vector displayCoords, Vector size, double speed, int count, bool force = false, BaseSelector?player = null)
 {
     ForFunction.AddCommand(new ParticleNormalCommand(particle, displayCoords, size, speed, count, force, player));
 }