Example #1
0
 /// <summary>
 /// Intializes a new <see cref="ExperienceModifyCommand"/>
 /// </summary>
 /// <param name="selector">Selector selecting the players whose experience to change</param>
 /// <param name="changeLevels">True if the players' levels should change. False if the players' points should change</param>
 /// <param name="modifier">The way to modify the players experience</param>
 /// <param name="value">The value to modify with</param>
 public ExperienceModifyCommand(BaseSelector selector, bool changeLevels, ID.AddSetModifier modifier, int value)
 {
     Selector     = selector;
     ChangeLevels = changeLevels;
     Modifier     = modifier;
     Value        = value;
 }
Example #2
0
 /// <summary>
 /// Intializes a new <see cref="TimeModifyCommand"/>
 /// </summary>
 /// <param name="time">The value to modify with</param>
 /// <param name="modifier">The way to use the modify value</param>
 public TimeModifyCommand(NoneNegativeTime <int> time, ID.AddSetModifier modifier)
 {
     Time     = time;
     Modifier = modifier;
 }
 /// <summary>
 /// Intializes a new <see cref="WorldborderSizeCommand"/>
 /// </summary>
 /// <param name="size">The size to modify with</param>
 /// <param name="modifier">The way to modify the size</param>
 /// <param name="time">The amount of time to modification takes. Leave null to make it happen instant</param>
 public WorldborderSizeCommand(double size, ID.AddSetModifier modifier, NoneNegativeTime <int>?time)
 {
     Modifier = modifier;
     Size     = size;
     Time     = time;
 }