public void GetReward(RewardData rewardData) { if (rewardData.rewardType == RewardBase.Chips) { _customData.AddChips(rewardData.amount); } if (rewardData.rewardType == RewardBase.Gold) { _customData.AddGold((int)rewardData.amount); } if (rewardData.rewardType == RewardBase.Sticker) { var stiker = GameLayer.I.CustomData.BalanceData.stickers.Find(s => s.id == rewardData.rewardId); _customData.AvailableStickers.Add(stiker); } if (rewardData.rewardType == RewardBase.Lootbox) { } }