public void Run()
        {
            var world = Origin.GetWorld();

            Origin.GetFlashHelper()?.AddFlash(ColorMatrix.Flat(Color.White), 20);
            Origin.GetShakeHelper()?.AddShakeRandom(3, LerpHelper.QuadraticOut, 30);
            SoundImpact.Play(1, Random.NextFloat(-0.5f, +0.5f), 0);
            var alive  = Origin.GetBehavior <BehaviorAlive>();
            var damage = 1;

            if (Collision.IsSpiky())
            {
                SoundSpikes.Play(1, Random.NextFloat(-0.5f, +0.5f), 0);
                damage = 2;
            }
            if (alive != null)
            {
                alive.TakeDamage(damage);
            }
        }