public CubesController(ICubeService cubeService, ICategoryService categoryService, IConfiguration configuration) { _cubeSrvice = cubeService; _categoryService = categoryService; _configuration = configuration; }
public AddRemoveVM(IEventAggregator eventAggregator, ICardService cardService, ISetService setService, ICubeService cubeService) { _eventAggregator = eventAggregator; _cardService = cardService; _setService = setService; _cubeService = cubeService; _eventAggregator.GetEvent <AddCubeEvent>().Subscribe(OnAddCube); Sets = new ObservableCollection <SetWrapper>(_setService.Sets); Cards = new ObservableCollection <CardWrapper>(_cardService.Cards); Cubes = new ObservableCollection <CubeWrapper>(_cubeService.GetCubes()); SideOptions = new ObservableCollection <string> { "Corp", "Runner" }; NumberOptions = new ObservableCollection <int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; AddSetCommand = new DelegateCommand(OnAddSet, OnAddSetCanExecute); AddCardCommand = new DelegateCommand(OnAddCard, OnAddCardCanExecute); DeleteSetCommand = new DelegateCommand(OnDeleteSet, OnDeleteSetCanExecute); DeleteCardCommand = new DelegateCommand(OnDeleteCard, OnDeleteCardCanExecute); DeleteCubeCommand = new DelegateCommand(OnDeleteCube, OnDeleteCubeCanExecute); }
public HomeController(ICategoryService categoryService, ISeriesService seriesService, UserManager <UserModel> userManager, ICubeService cubeService, IConfiguration configuration) { _categoryService = categoryService; _seriesService = seriesService; _userManager = userManager; _cubeService = cubeService; _configuration = configuration; }
public TimerController(ISeriesService seriesService, UserManager <UserModel> userManager, ICubeService cubeService, ICategoryService categoryService, IScrambleService scrambleService) { _seriesService = seriesService; _userManager = userManager; _cubeService = cubeService; _categoryService = categoryService; _scrambleService = scrambleService; }
public CardListVM(IEventAggregator eventAggregator, ICardService cardService, ICubeService cubeService, Func <CardWrapper, ICardVM> cardVMCreator) { _eventAggregator = eventAggregator; _cardService = cardService; _cubeService = cubeService; _cardVMCreator = cardVMCreator; _eventAggregator.GetEvent <StartCardListEvent>().Subscribe(OnStartCardList); SaveCubeCommand = new DelegateCommand(OnSaveCube, OnSaveCubeCanExecute); AddAllCommand = new DelegateCommand(OnAddAll); RemoveAllCommand = new DelegateCommand(OnRemoveAll); ExitCommand = new DelegateCommand(OnExit); }
public SeriesController(UserManager <UserModel> userManager, ISeriesService seriesService, ICubeCollectionService cubeCollectionService, ICubeService cubeService, ICategoryService categoryService, IConfiguration configuration, IReportService reportService) { _userManager = userManager; _seriesService = seriesService; _cubeCollectionService = cubeCollectionService; _cubeService = cubeService; _categoryService = categoryService; _configuration = configuration; _reportService = reportService; }
public UserAdminController(UserManager <UserModel> userMgr, IUserValidator <UserModel> userValidator, IPasswordValidator <UserModel> passwordValidator, IPasswordHasher <UserModel> passwordHasher, IConfiguration configuration, ICubeCollectionService cubeCollectionService, ISeriesService seriesService, ICubeService cubeService, IRequestService requestService, RoleManager <IdentityRole> roleMgr) { _userManager = userMgr; _userValidator = userValidator; _passwordValidator = passwordValidator; _passwordHasher = passwordHasher; _configuration = configuration; _cubeCollectionService = cubeCollectionService; _seriesService = seriesService; _cubeService = cubeService; _requestService = requestService; _roleManger = roleMgr; }
public UserController( UserManager <UserModel> userManager, ICubeCollectionService cubeCollections, ICubeService cubeService, IConfiguration configuration, ICategoryService categoryService, ISeriesService seriesService, IPasswordValidator <UserModel> passwordValidator, IPasswordHasher <UserModel> passwordHasher) { _userManager = userManager; _cubeCollectionsService = cubeCollections; _cubeService = cubeService; _configuration = configuration; _categoryService = categoryService; _seriesService = seriesService; _passwordValidator = passwordValidator; _passwordHasher = passwordHasher; }
public DraftMenuVM(IEventAggregator eventAggregator, ICardService cardService, ISetService setService, ICubeService cubeService) { _eventAggregator = eventAggregator; _cardService = cardService; _setService = setService; _cubeService = cubeService; NumberOfPlayersOptions = new ObservableCollection <int> { 2, 3, 4, 5, 6 }; SideOptions = new ObservableCollection <string> { "Corp", "Runner" }; Sets = new ItemsChangeObservableCollection <SetWrapper>(_setService.Sets); Cubes = new ObservableCollection <CubeWrapper>(_cubeService.GetCubes()); Sets.CollectionChanged += Sets_CollectionChanged; _numberOfPlayers = 2; _side = "Corp"; StartDraftCommand = new DelegateCommand(OnStartDraft, OnStartDraftCanExecute); UseCubeCommand = new DelegateCommand(OnUseCube, OnUseCubeCanExecute); }
public CubesController(ICubeService cubeService) { _cubeService = cubeService; }
public void Init() { _cubeService = new CubeService(); }
public CubeController(ILoggerManager logger, ICubeService cubeService) { _logger = logger; _cubeService = cubeService; }
public void Initialize() { this._converter = new Converter(); this._creator = new FileCreator(); this._cubeService = new CubeService(2, this._converter, this._creator); }
public LedCubeApp(ICubeService service) { this.InitializeComponent(); this._cubeService = service; this._selectedPoints = new List <IList <bool> > { new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }, new List <bool> { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false } }; this.cubeView.PointSelected += this.AddPoint; this.layersList.TextChanged += this.LayersList_TextChanged; this.progress.Value = 0; this.finishLabel.Text = string.Empty; this.layersList.Text = @"Layer 0"; }