using UnityEngine; using System.Collections; using VRC.SDKBase; public class MyCustomCommand : VRCSDKBase.VRC_EventHandler.VrcEvent { public ICoreClientAPI clientApi; public override void OnEvent( VRC.SDKBase.VRC_EventHandler.VrcEvent e ) { clientApi.RegisterCommand( "MyCustomCommand", DoCustomCommand ); } void DoCustomCommand() { Debug.Log( "Custom command executed." ); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRC.SDKBase; public class CustomTriggerHandler : MonoBehaviour { public ICoreClientAPI clientApi; void Start() { clientApi.RegisterCommand( "CustomTrigger", OnCustomTrigger ); } void OnCustomTrigger() { Debug.Log( "Custom Trigger Command Executed" ); } }This example shows how the RegisterCommand interface can be used to register a custom command in a trigger handler. The command is named "CustomTrigger", and when the trigger is activated, the OnCustomTrigger method is called, which logs a message to the console. The package/library for ICoreClientAPI is "VRCSDK".