Example #1
0
 public Commands(
     IMovement movement,
     IRoomActions roomActions,
     IDebug debug,
     ISkills skills,
     ISpells spells,
     IObject objects,
     IInventory inventory,
     Icommunication communication,
     IEquip equipment,
     IScore score,
     ICombat combat,
     ICache cache,
     ISocials socials,
     ICommandHandler commandHandler,
     ICore core,
     IMobFunctions mobFunctions,
     IHelp help,
     IMobScripts mobScripts,
     ICrafting crafting,
     ICooking cooking,
     IUtilSkills utilSkills,
     IPassiveSkills passiveSkills,
     IHealer healer
     )
 {
     _movement       = movement;
     _roomActions    = roomActions;
     _debug          = debug;
     _skills         = skills;
     _spells         = spells;
     _object         = objects;
     _inventory      = inventory;
     _communication  = communication;
     _equipment      = equipment;
     _score          = score;
     _combat         = combat;
     _cache          = cache;
     _socials        = socials;
     _commandHandler = commandHandler;
     _core           = core;
     _mobFunctions   = mobFunctions;
     _help           = help;
     _mobScripts     = mobScripts;
     _crafting       = crafting;
     _cooking        = cooking;
     _utilSkills     = utilSkills;
     _passiveSkills  = passiveSkills;
     _healer         = healer;
 }
Example #2
0
 public Stove(string number, int age, ICooking c)
 {
     this.Number = number;
     this.Age    = age;
     Cooking     = c;
 }
Example #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="cooking"></param>
 public Cooking(ICooking cooking)
 {
     this._cooking = cooking;
 }