Example #1
0
 public void Run()
 {
     while (true)
     {
         var input = reader.ReadLine().Split();
         if (input[0] == "Exit")
         {
             Environment.Exit(0);
         }
         try
         {
             if (input[0] == "AddPlayer")
             {
                 writer.WriteLine(controller.AddPlayer(input[1]));
             }
             else if (input[0] == "AddGun")
             {
                 writer.WriteLine(controller.AddGun(input[1], input[2]));
             }
             else if (input[0] == "AddGunToPlayer")
             {
                 writer.WriteLine(controller.AddGunToPlayer(input[1]));
             }
             else if (input[0] == "Fight")
             {
                 writer.WriteLine(controller.Fight());
             }
         }
         catch (Exception ex)
         {
             writer.WriteLine(ex.Message);
             writer.WriteLine(ex.ToString());
         }
     }
 }
Example #2
0
        private string ProcessCommand(string[] args)
        {
            string command = args[0];

            string result = null;

            switch (command)
            {
            case "AddPlayer":
                result = _controller.AddPlayer(args[1]);
                break;

            case "AddGun":
                result = _controller.AddGun(args[1], args[2]);
                break;

            case "AddGunToPlayer":
                result = _controller.AddGunToPlayer(args[1]);
                break;

            case "Fight":
                result = _controller.Fight();
                break;

            case "Exit":
                _isRunning = false;
                Environment.Exit(0);
                break;
            }

            return(result);
        }
Example #3
0
        public void Run()
        {
            while (true)
            {
                var input = reader.ReadLine().Split();
                if (input[0] == "Exit")
                {
                    Environment.Exit(0);
                }
                try
                {
                    string result = string.Empty;

                    if (input[0] == "AddPlayer")
                    {
                        string username = input[1];

                        result = controller.AddPlayer(username);
                    }
                    else if (input[0] == "AddGun")
                    {
                        string type = input[1];
                        string name = input[2];

                        result = controller.AddGun(type, name);
                    }
                    else if (input[0] == "AddGunToPlayer")
                    {
                        string username = input[1];

                        result = controller.AddGunToPlayer(username);
                    }
                    else if (input[0] == "Fight")
                    {
                        result = controller.Fight();
                    }
                    writer.WriteLine(result);
                }
                catch (Exception ex)
                {
                    writer.WriteLine(ex.Message);
                }
            }
        }
Example #4
0
        public void Run()
        {
            while (true)
            {
                var input = reader.ReadLine().Split();
                if (input[0] == "Exit")
                {
                    Environment.Exit(0);
                }
                try
                {
                    if (input[0] == "AddPlayer")
                    {
                        string name = input[1];
                        Console.WriteLine(controller.AddPlayer(name));
                    }
                    else if (input[0] == "AddGun")
                    {
                        string gunType = input[1];
                        string gunName = input[2];

                        Console.WriteLine(controller.AddGun(gunType, gunName));
                    }
                    else if (input[0] == "AddGunToPlayer")
                    {
                        string name = input[1];

                        Console.WriteLine(controller.AddGunToPlayer(name));
                    }
                    else if (input[0] == "Fight")
                    {
                        Console.WriteLine(controller.Fight());
                    }
                }
                catch (Exception ex)
                {
                    writer.WriteLine(ex.Message);
                }
            }
        }