Example #1
0
        //todo: por ahora esta asumiendo q la shape esta en el origen del rigidBody sin transformaciones
        private void DrawSimpleFixture(ISimpleFixture simpleFixture, IControlRenderDevice render, IRigidBody rigidBody)
        {
            IShape shape = simpleFixture.ShapeFactory.Element;
            IModel model = ExtractModel(shape);

            render.Draw(model, new Transforming(rigidBody.Descriptor.Pose),
                        Materials.DeepPink.Glossy.Shinness.Glossy.Shinness);
        }
Example #2
0
 private void DrawPhysX(IControlRenderDevice render)
 {
     foreach (Actor rigidBody in _scene.Actors)
     {
         render.Draw((IModel)rigidBody.UserData,
                     new Transforming(rigidBody.GlobalPose.ToStandard()),
                     Materials.DeepPink);
     }
 }
Example #3
0
 private void DrawScene(IControlRenderDevice render)
 {
     foreach (Actor rigidBody in _scene.Actors)
     {
         render.Draw((IModel)rigidBody.UserData,
                     new Transforming(rigidBody.GlobalPose.ToStandard()),
                     rigidBody.UserData == _planeModel ?
                     Materials.Blue :
                     Materials.Green.Glossy.Shinness.Glossy.Shinness);
     }
 }
Example #4
0
        private void renderedControl1_InitializeRender(object sender, RenderEventArgs e)
        {
            _render = e.Render;
            _renderingVisitor = new RenderingVisitor(_render);
            _simulator = new DigitalRuneSimulator();
            _simulator.AddForceEffect(new GravityForceEffect());

            Samples.SetSimpleScene(_simulator);

            _previousTickCount = Environment.TickCount;
            _startTickCount = _previousTickCount;
        }
Example #5
0
        private void renderedControl1_InitializeRender(object sender, RenderEventArgs e)
        {
            _render           = e.Render;
            _renderingVisitor = new RenderingVisitor(_render);
            _simulator        = new DigitalRuneSimulator();
            _simulator.AddForceEffect(new GravityForceEffect());

            Samples.SetSimpleScene(_simulator);

            _previousTickCount = Environment.TickCount;
            _startTickCount    = _previousTickCount;
        }
Example #6
0
        private void renderedControl1_InitializeRender(object sender, RenderEventArgs e)
        {
            _render = e.Render;

            #region Creating the physics scene

            //creating the simulation
            _simulator = new DigitalRuneSimulator();

            //definig a material
            var materialDescriptor = new MaterialDescriptor(0.5f, 0.7f);

            //creating the ground
            CreateGroud(materialDescriptor);

            //creating a Tower
            for (int i = 0; i < 3; i++)
            {
                CreateTower <IBoxShape, BoxShapeDescriptor>(materialDescriptor, new BoxShapeDescriptor(1, 3, 1),
                                                            xCount: 1, yCount: 3, zCount: 1,
                                                            xSpace: 1, ySpace: 3, zSpace: 1,
                                                            xOffset: 3 * i, yOffset: 10 + 9 / 2f, zOffset: 0);
            }


            ////creating a chain
            //var constraintDescriptor = new DistanceRangeJointDescriptor(new Vector3(0),new Vector3(0),1f,1.1f,false);
            //CreateChain<ISphereShape, SphereShapeDescriptor>(materialDescriptor, new SphereShapeDescriptor(0.5f), constraintDescriptor,
            //                                                 count: 8, space: 1.1f, staticBall: 7,
            //                                                 xOffset:-10, yOffset: 9,zOffset: 0);

            //creating a composite
            CreateComposite();

            //playing with the mass
            // CreateMassTesting(-5,1, 1);
            //CreateMassTesting(0,1, 10);
            //CreateMassTesting(5,2, 100000);

            #endregion

            //initializing the timer
            _previousTickCount = Environment.TickCount;
            _startTickCount    = _previousTickCount;
        }
 public RenderingVisitor(IControlRenderDevice render)
 {
     _render = render;
     _materialsStack.Push(Materials.GreenYellow.Glossy.Shinness.Glossy.Shinness);
 }
Example #8
0
 private void DrawPhysX(IControlRenderDevice render)
 {
     foreach (Actor rigidBody in _scene.Actors)
     {
         render.Draw((IModel)rigidBody.UserData,
                     new Transforming(rigidBody.GlobalPose.ToStandard()),
                     Materials.DeepPink);
     }
 }
Example #9
0
 private void DrawScene(IControlRenderDevice render)
 {
     foreach (Actor rigidBody in _scene.Actors)
     {
         render.Draw((IModel)rigidBody.UserData,
                     new Transforming(rigidBody.GlobalPose.ToStandard()),
                     rigidBody.UserData == _planeModel ?
                         Materials.Blue :
                         Materials.Green.Glossy.Shinness.Glossy.Shinness);
     }
 }