public static IModelUI CreateContext(this ElementBuilder elementBuilder, CommandDispatcher commandDispatcher, IContextNodeModel nodeModel)
        {
            IModelUI ui = new ContextNode();

            ui.SetupBuildAndUpdate(nodeModel, commandDispatcher, elementBuilder.View, elementBuilder.Context);
            return(ui);
        }
Example #2
0
        public override void SetUp()
        {
            base.SetUp();

            m_Node = CreateContext <ContextNodeModel>("context", Vector2.zero);
        }
 /// <summary>
 /// Creates a new ContextBlocksPart.
 /// </summary>
 /// <param name="name">The name of the part to create.</param>
 /// <param name="nodeModel">The model which the part represents.</param>
 /// <param name="ownerElement">The owner of the part to create.</param>
 /// <param name="parentClassName">The class name of the parent UI.</param>
 /// <returns>A newly created ContextBlocksPart.</returns>
 protected ContextBlocksPart(string name, IContextNodeModel nodeModel, IModelUI ownerElement, string parentClassName)
     : base(name, nodeModel, ownerElement, parentClassName)
 {
 }