protected override void Dispose(bool disposing) { if (disposing) { _contentManager?.Dispose(); _renderer?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Dispose. /// </summary> /// <param name="disposing"> true for user code; false otherwise. </param> private void Dispose(bool disposing) { if (!_disposed) { OnDispose(disposing); if (disposing) { lock (_drawableComponent) { _drawableComponent.Clear(); _currentlyDrawableComponent.Clear(); } lock (_updateableComponent) { _updateableComponent.Clear(); _currentlyUpdateableComponent.Clear(); } lock (_contentableComponent) { _contentableComponent.Clear(); _currentlyContentableComponent.Clear(); } _gameComponents.Clear(); _pendingInitializables.Clear(); _platform.Dispose(); _contentManager.Dispose(); _graphicsDevice.Dispose(); } _collector.DisposeAndClear(disposing); _disposed = true; } }
public void Dispose() { _contentManager.Dispose(); }