public ICustomGameObject GetProblem(string problem, IConsoleMethods consoleMethods) { ICustomGameObject customGameObject; if (problem == "problem1") { customGameObject = new AGoldenCrown(); } else if (problem == "problem2") { customGameObject = new BreakerOfChains(consoleMethods); } else { throw new ArgumentException($"{problem} is not a valid Problem to execute.", nameof(problem)); } return(customGameObject); }
public GameEngine(IConsoleMethods consoleMethods) { // Using consoleMethos instead of directly using System.Console this.console = consoleMethods; // Initialise dictionary with all available kingdoms AllKingdoms = new Dictionary <Kingdoms, Kingdom>(); foreach (Kingdoms kingdom in Enum.GetValues(typeof(Kingdoms))) { try { AllKingdoms.Add(kingdom, new Kingdom(kingdom, Emblems[kingdom])); } catch (KeyNotFoundException keyNotFoundException) { throw new KeyNotFoundException($"Emblem not defined for {kingdom}", keyNotFoundException); } } // Initialise CustomInputValidator CustomInputValidator = (string anything) => { return(false); }; }
public BreakerOfChains(IConsoleMethods consoleMethods) { this.console = consoleMethods; }
public InputHelper(IConsoleMethods console, IValidation gateKeeper) { _console = console; _gateKeeper = gateKeeper; }
public MyData(IConsoleMethods consoleMethods) { this.console = consoleMethods; }
public PyramidHelper(IConsoleMethods console) { _console = console; }
public ProductOperations(IConsoleMethods consoleMethods) { this.console = consoleMethods; }