public GetExcelTemplateCommand( IExcelService excelService, IConsoleHelper consoleHelper) { _excelService = excelService; _consoleHelper = consoleHelper; }
public NumberMatchingWorkflow(IConsoleHelper console, IValidation validate, IMathHelper math) { // Dependency Injection through the DI container. _math = math; _validate = validate; _console = console; }
public AccountsFactory(IAccountsRepository accountsRepository, IInputHelper inputHelper, IConsoleHelper consoleHelper) { _accountsRepository = accountsRepository; _inputHelper = inputHelper; _consoleHelper = consoleHelper; }
public CreateEntityCommand(IAccountsFactory accountsFactory, IBankTransfersFactory bankTransfersFactory, IBankSitesFactory bankSitesFactory, IConsoleHelper consoleHelper) { _accountsFactory = accountsFactory; _bankTransfersFactory = bankTransfersFactory; _bankSitesFactory = bankSitesFactory; _consoleHelper = consoleHelper; }
public ProducerService( IApplicationLifetime lifetime, IBlockingQueue <IEnumerable <byte> > queue, IConsoleHelper console) : base(lifetime) { _queue = queue; _console = console; }
private static void InIt() { _solutionFactory = new SolutionFactory(); _consoleHelper = new ConsoleHelper(); _consoleHelper.ShowMianText(); _run = true; }
public CustomerController() { _customerName = new CustomerNameValidator(); _consoleHelper = new ConsoleHelper(); _customerAddress = new CustomerAddressValidator(); _customerCity = new CustomerCityValidator(); _customerState = new CustomerStateValidator(); _customerZip = new CustomerZipValidator(); _customerPhone = new CustomerPhoneValidator(); }
public GridGenerator( ISegmentation segmentation, IShipRandomiser shipRandomiser, IConsoleHelper consoleHelper, List <IShip> ships) { this.segmentation = segmentation; this.consoleHelper = consoleHelper; this.shipRandomiser = shipRandomiser; this.ships = ships; }
public DisplayEntitiesCommand(IDisplayHelper displayHelper, IAccountsRepository accountsRepository, IBankTransfersRepository bankTransfersRepository, IBankSitesRepository bankSitesRepository, IConsoleHelper consoleHelper) { _displayHelper = displayHelper; _accountsRepository = accountsRepository; _bankTransfersRepository = bankTransfersRepository; _bankSitesRepository = bankSitesRepository; _consoleHelper = consoleHelper; }
public GetDataFromExcelTemplateCommand( IExcelService excelService, IAccountsRepository accountsRepository, IBankTransfersRepository bankTransfersRepository, IBankSitesRepository bankSitesRepository, IConsoleHelper consoleHelper) { _excelService = excelService; _accountsRepository = accountsRepository; _bankTransfersRepository = bankTransfersRepository; _bankSitesRepository = bankSitesRepository; _consoleHelper = consoleHelper; }
public CustomerController(ICustomerNameValidation nameValidator, IConsoleHelper consoleHelper, ICustomerAddressValidation addressValidator, ICustomerCityValidation cityValidator, ICustomerStateValidation stateValidator, ICustomerZipValidation zipValidator, ICustomerPhoneValidation phoneValidator) { _customerName = nameValidator; _consoleHelper = consoleHelper; _customerAddress = addressValidator; _customerCity = cityValidator; _customerState = stateValidator; _customerZip = zipValidator; _customerPhone = phoneValidator; }
public Program() { // Game play objects List <IShip> ships = new List <IShip> { new BattleShip(1), new Destroyer(2), new Destroyer(3) }; playerStats = new PlayerStats(); // Not using a IoC framework (manual singletons), so it will just get new up a instance here, // and injected directly. Once we go out of scope here, allow the GC to clean up behind us ISegmentation segmentation = Segmentation.Instance(); IShipRandomiser shipRandomiser = ShipRandomiser.Instance(); consoleHelper = ConsoleHelper.Instance(playerStats); gridGenerator = new GridGenerator(segmentation, shipRandomiser, consoleHelper, ships); shipCounter = ships.Count; message = consoleHelper.StartGameMessage; }
public SolutionBase() { _consoleHelper = new ConsoleHelper(); Timer = new Stopwatch(); }
public SelectCustomerController(ICustomer repo, IConsoleHelper consoleHelper) { _consoleHelper = consoleHelper; _repo = repo; }
public SelectCustomerController() { _consoleHelper = new ConsoleHelper(); _repo = new CustomerRepository(); }
public InputHelper(IConsoleHelper consoleHelper) { _consoleHelper = consoleHelper; }
public PaymentController(IPaymentTypeValidation typeValidator, IPaymentAccountValidation accountValidator, IConsoleHelper consoleHelper) { _consoleHelper = consoleHelper; _paymentType = typeValidator; _paymentAccount = accountValidator; }
public ProgressIndicator(IOutput output, IConsoleHelper consoleHelper) { this.ConsoleOutput = output; this.ConsoleHelper = consoleHelper; this.testRunProgressString = string.Format(CultureInfo.CurrentCulture, "{0}...", Resources.Resources.ProgressIndicatorString); }
public ChatView() { chatClient = IocContainer.Resolve <IChatClient>(); consoleHelper = IocContainer.Resolve <IConsoleHelper>(); }
public ConsoleHelperTests() { playerStats = new PlayerStats(); consoleHelper = ConsoleHelper.Instance(playerStats); }
public DisplayHelper(IConsoleHelper consoleHelper) { _consoleHelper = consoleHelper; }
public PaymentController() { _consoleHelper = new ConsoleHelper(); _paymentType = new PaymentTypeValidator(); _paymentAccount = new PaymentAccountValidator(); }
public Game(IConsoleHelper consoleHelper) { _consoleHelper = consoleHelper; }
/// <summary> /// Constructor /// </summary> /// <param name="console"></param> public BoringToeHelper(IConsoleHelper console) { _console = console; }
static Program() { ConsoleHelper = new ConsoleHelper(); }
public CommandProcessorBase() { consoleHelper = IocContainer.Resolve <IConsoleHelper>(); }