Example #1
0
 public TwoSquadConsequencesCharacterTest(string descr, string goodDescription, string badDescription, int dif, int att, int tal, IConsequence goodConsequence, IConsequence badConsequence)
 {
     description  = descr;
     gDescription = goodDescription;
     bDescription = badDescription;
     difficulty   = dif;
     attribute    = att;
     skill        = tal;
     gConsequence = goodConsequence;
     bConsequence = badConsequence;
 }
Example #2
0
 public NextCharacterConsequence(string descr, IConsequence cons)
 {
     description = descr;
     consequence = cons;
 }
Example #3
0
 public ICheck <T> Should <T>(IConsequence <T> question)
 {
     return(this.AsksFor(question));
 }
 public NextRestCharacterConsequence(int e, IConsequence cons)
 {
     rest        = e;
     consequence = cons;
 }
 public NextDamageCharacterConsequence(int d, IConsequence cons)
 {
     damage      = d;
     consequence = cons;
 }
 public NextStressCharacterConsequence(int r, IConsequence cons)
 {
     rlx         = r;
     consequence = cons;
 }
 public NextExhaustCharacterConsequence(int e, IConsequence cons)
 {
     exhaust     = e;
     consequence = cons;
 }
 public NextGetItemCharacterConsequence(int i, IConsequence cons)
 {
     id          = i;
     consequence = cons;
 }
 public NextRelaxCharacterConsequence(int r, IConsequence cons)
 {
     rlx         = r;
     consequence = cons;
 }
 public NextChangeProgressConsequence(int pc, IConsequence cons)
 {
     progressChange = pc;
     consequence    = cons;
 }
 public NextEatCharacterConsequence(int h, IConsequence cons)
 {
     eat         = h;
     consequence = cons;
 }
 public NextHungerCharacterConsequence(int h, IConsequence cons)
 {
     hunger      = h;
     consequence = cons;
 }
 public NextHealCharacterConsequence(int d, IConsequence cons)
 {
     heal        = d;
     consequence = cons;
 }
Example #14
0
 public UseItem(string desc, bool consum, IConsequence cons)
 {
     description = desc;
     consume     = consum;
     consequence = cons;
 }