public MouseClickDetector(IComponentEventSource <MouseEventData, IWidget> eventSource) { DragThreshold = 4; DoubleClickDelay = 0.5f; queue = new EventQueue <MouseEventData>(); this.eventSource = eventSource; lastDownTime = new EnumMap <MouseButton, MouseClickRecord>(buttons); lastDownTime.Fill(MouseClickRecord.Invalid); lastComponentSeen = new WeakReference <IWidget>(null); }
public ScreenEventHandling(IScreenService screenService, IWidget root, IInputManager rawInputs) { this.screenService = screenService; this.root = root; mousePostProcessors = new List <IComponentEventSink <MouseEventData> >(); mousePreProcessors = new List <IComponentEventSink <MouseEventData> >(); touchPreProcessors = new List <IComponentEventSink <TouchEventData> >(); touchPostProcessors = new List <IComponentEventSink <TouchEventData> >(); keyPostProcessors = new List <IComponentEventSink <KeyEventData> >(); keyPreProcessors = new List <IComponentEventSink <KeyEventData> >(); gamePadPostProcessors = new List <IComponentEventSink <GamePadEventData> >(); gamePadPreProcessors = new List <IComponentEventSink <GamePadEventData> >(); mouseInputs = ConfigureMouseInput(rawInputs.MouseSource); keyInputs = ConfigureKeyInput(rawInputs.KeySource); gamePadInputs = ConfigureGamePadInput(rawInputs.GamePadSource); touchInputs = ConfigureTouchInput(rawInputs.TouchSource); }