public override void SetUp() { var clock = (Clock)Context.Service<IClock>(); clock.Live(); _reset = Context.Service<ICompleteReset>(); _reset.ResetState(); _unitOfWork = Context.Service<IUnitOfWork>(); _repository = _unitOfWork.Start(); }
public override void SetUp(ITestContext context) { var clock = (Clock)Retrieve<IClock>(); clock.Live(); _reset = Retrieve<ICompleteReset>(); _reset.ResetState(); _unitOfWork = Retrieve<IUnitOfWork>(); _repository = _unitOfWork.Start(); }
public override void SetUp(ITestContext context) { var clock = (Clock)Retrieve <IClock>(); clock.Live(); _reset = Retrieve <ICompleteReset>(); _reset.ResetState(); _unitOfWork = Retrieve <IUnitOfWork>(); _repository = _unitOfWork.Start(); }