Example #1
0
        /// <summary>
        /// Disconnects from server. Does nothing if already disconnected.
        /// </summary>
        public void Disconnect()
        {
            if (CommunicationState != CommunicationStates.Connected)
            {
                return;
            }

            _communicationChannel.Disconnect();
        }
Example #2
0
 /// <summary>
 /// Disconnects from client and closes underlying communication channel.
 /// </summary>
 public void Disconnect()
 {
     _communicationChannel.Disconnect();
 }