Example #1
0
        public void Dispose()
        {
            Utils.Reclaim(ref mCollidersOverlay);
            mBridge?.Dispose();

            mCommonColliderMapper?.RemovePhysicsChecker(SubgroupID);

            mCommonColliderMapper = default;
            CheckerOwner          = default;
            mBridge       = default;
            mColliderItem = default;

            SubgroupID = int.MaxValue;
        }
Example #2
0
        public void SetSubgroup(IShipDockEntitas entitas, ICommonOverlayMapper commonCollider)
        {
            bool hasData = commonCollider.IsDataValid(ref entitas);

            if (hasData)
            {
                BehaviourIDs ids = commonCollider.GetEntitasData(ref entitas);
                SubgroupID = ids.gameItemID;

                mCommonColliderMapper = commonCollider;
                mCommonColliderMapper.PhysicsChecked(SubgroupID, true);
                mBridge = new ComponentBridge(OnInit);
                mBridge.Start();
            }
        }