public bool InitWithDuration(float duration, float opacity, IColorAttrCatcher attrCatcher = null) { if (base.InitWithDuration(duration)) { this.toOpacity = opacity; this.attrCatcher = attrCatcher; return(true); } return(false); }
public static FadeTo Create(float d, float opacity, IColorAttrCatcher attrCatcher = null) { FadeTo action = new FadeTo(); if (action != null && action.InitWithDuration(d, opacity, attrCatcher)) { return(action); } return(null); }
public static FadeOut Create(float d, IColorAttrCatcher attrCatcher = null) { FadeOut action = new FadeOut(); if (action != null && action.InitWithDuration(d, 0.0f, attrCatcher)) { return(action); } return(null); }
public static float GetOpacity(Transform target, IColorAttrCatcher attrCatcher = null) { float opacity = 1.0f; if (target != null) { if (attrCatcher == null) { var renderer = target.GetComponent <MeshRenderer>(); Material material = null; if (renderer != null) { material = renderer.material; } if (material != null) { opacity = material.color.a * 255.0f; } else { Graphic graphic = target.GetComponent <Image>(); if (graphic == null) { graphic = target.GetComponent <Text>(); } if (graphic != null) { opacity = graphic.color.a * 255.0f; } } } else { var color = attrCatcher.GetColor(target); opacity = color.a * 255.0f; } } return(opacity); }
public static void SetOpacity(Transform target, float opacity, IColorAttrCatcher attrCatcher = null) { Color color; if (attrCatcher == null) { var renderer = target.GetComponent <MeshRenderer>(); Material material = null; if (renderer != null) { material = renderer.material; } if (material != null) { color = material.color; color.a = opacity; material.color = color; } else { Graphic graphic = target.GetComponent <Image>(); if (graphic != null) { color = graphic.color; color.a = opacity; graphic.color = color; } } } else { color = attrCatcher.GetColor(target); color.a = opacity; attrCatcher.SetColor(target, color); } }