static void test1() { Console.Write("PORT:"); int port = int.Parse(Console.ReadLine()); Console.WriteLine(ClientC.Access("127.0.0.1", 9840, port).Info); ClientC.Receive(ar => { Console.WriteLine(ar); }); while (true) { string cmd = Console.ReadLine(); if (cmd == "shutdown") { break; } else if (cmd == "login") { ClientC.Send(MessageTranslate.EncapsulationInfo(MessageContent.登录, MessageType.请求, "1501", "123")); } else if (cmd == "login1") { ClientC.Send(MessageTranslate.EncapsulationInfo(MessageContent.登录, MessageType.请求, "0000", "123456")); } else { ClientC.Send(cmd); } } }
public bool Send(ushort mainCmd, ushort subCmd, byte[] datas) { bool val = false; if (!IsConnected) { return(val); } //byte[] sendData = MessageToByteArray(mainCmd, subCmd, datas); byte[] sendData = Package.ToArray(17408, mainCmd, subCmd, datas); _client.Send(sendData); return(true); }
private void _batcher_OnBatched(IBatcher batcher, List <byte[]> data) { if (data != null && data.Any()) { var list = new List <byte>(); foreach (var item in data) { list.AddRange(item); } _clientSocket.Send(list.ToArray()); list.Clear(); } }
public bool Send(byte[] data, int offset, int len) { if (null != m_socket && 0 == m_socket.GetErrorNum() && null != data && offset >= 0 && len > 0 && offset + len <= data.Length) { return(m_socket.Send(data, offset, len)); } return(false); }
public void StartClient(string address, ushort port, INetworkMediator netMediator) { networkMediator = netMediator; _socket.Connect(address, port); CancellationSource = new CancellationTokenSource(); Task.Run(ReadNetwork, CancellationSource.Token); BMSByte buffer = new BMSByte(); buffer.Append(new byte[] { 1 }); _socket.Send(_socket.EndPoint, buffer); }
/// <summary> /// Raised when the echo command is received by a client /// </summary> /// <param name='client'> /// Client. /// </param> /// <param name='echo'> /// Echo. /// </param> protected void OnEcho(IClientSocket client, ICommand echo) { EchoCommand request = (EchoCommand)echo; Console.Out.WriteLine("> Server received echo request, seq: " + request.Sequence); EchoCommand reply = new EchoCommand(); reply.Reply = true; reply.Sequence = request.Sequence; client.Send(reply); }
public IResult Login(string id, string password) { lock (LOCK) { this.UserInfo = new User_Client(id); if (waitingRespond) { throw new Exception("产生过未上锁的异步请求"); } this.waitingRespond = true; isSendSucceful = true; clientSocket.Send(MessageTranslate.EncapsulationInfo(MessageContent.登录, MessageType.请求, id, password), ar => { if (ar == baseResult.Faild.ToString()) { isSendSucceful = false; } }); while (waitingRespond) { if (!isSendSucceful) { waitingRespond = false; return(new Result(baseResult.Faild, "发送send失败")); } } //等待响应 if (respondMessage["结果"] == baseResult.Successful.ToString()) { this.UserInfo.UserState = UserState.已登录; UserInfo.IsPrerogative = Boolean.Parse(respondMessage["权限"]); return(new Result(baseResult.Successful, respondMessage["权限"])); } return(new Result(baseResult.Faild, respondMessage["权限"])); } }
protected void OnWhatTimeIsIt(IClientSocket client, ICommand command) { Console.Out.WriteLine(String.Format( "> Server received what time it is request from {0}", client )); String theTime = DateTime.Now.TimeOfDay.ToString(); WhatTimeIsItCommand wtit = (WhatTimeIsItCommand)command; wtit.TheTime = theTime; client.Send(wtit); }
public void SendCommand(MessageType messageType, int pinNumber, bool signal) { // Note: potentially abstract this later var packetFragments = new List <IPacketFragment>() { new CommandPacketFragment(messageType), new PinNumberPacketFragment(pinNumber), new SignalPacketFragment(signal) }; var packet = new ActuationPacket(packetFragments); _clientSocket.Send(packet); }
protected void OnConnected(IClientSocket client) { // set it to asynchronous mode client.OnReceivedInvokeAsynchronously = true; System.Diagnostics.Debug.WriteLine(String.Format( "Test Client Connected {0}", client )); EchoCommand echo = new EchoCommand(); echo.Reply = false; echo.Sequence = ++sequencer; client.Send(echo); }
/// <summary> /// 发送数据 /// </summary> /// <param name="msg"></param> internal void Send(RSocketMsg msg) { var data = ((RCoder)_RContext.Unpacker).Encode(msg); _client.Send(data); }
private void SendOauth(string oauth) { BotLogger.LogDebug("[ >> Sending OAUTH ]"); Socket.Send(IRCSymbols.FormatOAuth(oauth)); }
private void _batcher_OnBatched(IBatcher sender, byte[] data) { _client.Send(data); }