public Task HandleAsync(ISession session, IClientPacket clientPacket)
        {
            int x = clientPacket.ReadInt();
            int y = clientPacket.ReadInt();
            IList <Position> walkingPath = PathFinder.FindPath(
                session.CurrentRoom.RoomGrid,
                session.Entity.Position, new Position(x, y, 0));

            walkingPath.RemoveAt(walkingPath.Count - 1);
            session.Entity.PathToWalk = walkingPath;
            return(Task.CompletedTask);
        }
        public async Task HandleAsync(ISession session, IClientPacket clientPacket)
        {
            int    roomId   = clientPacket.ReadInt();
            string password = clientPacket.ReadString();

            IRoom room = await _roomController.GetRoomByIdAndPassword(roomId, password);

            if (room != null)
            {
                await session.WriteAndFlushAsync(new OpenConnectionComposer());

                await session.WriteAndFlushAsync(new RoomReadyComposer(room.RoomData.ModelName, room.RoomData.Id));

                await session.WriteAndFlushAsync(new RoomRatingComposer(room.RoomData.Score));

                if (!room.CycleActive)
                {
                    room.SetupRoomCycle();
                }

                session.CurrentRoom = room;
            }
            else
            {
                await session.WriteAndFlushAsync(new CloseConnectionComposer());
            }
        }