public static void DefaultClient_Load() { _networkConnector = new JQueryAjaxNetworkConnector(); new jQuery(HtmlContext.document.body).append("Ready<br/>"); new jQuery(HtmlContext.document.body).keydown(DocumentKeyDown); new jQuery(HtmlContext.document.body).keyup(DocumentKeyUp); new jQuery(HtmlContext.document.body).mousedown(DocumentMouseDown); new jQuery(HtmlContext.document.body).mousedown(DocumentMouseUp); // Notify server of local player join ConnectToServer(); // On server response, create local player assets // CreateCharacter(); // Load remote player data HeartBeat.Initialize(); ClientRenderer.Initialize(); }
public static void DefaultClient_Load() { _networkConnector = new JQueryAjaxNetworkConnector(); new jQuery(HtmlContext.document.body).append("Ready<br/>"); new jQuery(HtmlContext.document.body).keydown(DocumentKeyDown); new jQuery(HtmlContext.document.body).keyup(DocumentKeyUp); new jQuery(HtmlContext.document.body).mousedown(DocumentMouseDown); new jQuery(HtmlContext.document.body).mousedown(DocumentMouseUp); // Notify server of local player join ConnectToServer(); // On server response, create local player assets // CreateCharacter(); // Load remote player data HeartBeat.Initialize(); ClientRenderer.Initialize(); }