Example #1
0
        public static void DefaultClient_Load()
        {
            _networkConnector = new JQueryAjaxNetworkConnector();

            new jQuery(HtmlContext.document.body).append("Ready<br/>");

            new jQuery(HtmlContext.document.body).keydown(DocumentKeyDown);

            new jQuery(HtmlContext.document.body).keyup(DocumentKeyUp);

            new jQuery(HtmlContext.document.body).mousedown(DocumentMouseDown);

            new jQuery(HtmlContext.document.body).mousedown(DocumentMouseUp);

            // Notify server of local player join
            ConnectToServer();

            // On server response, create local player assets
            // CreateCharacter();

            // Load remote player data

            HeartBeat.Initialize();

            ClientRenderer.Initialize();
        }
        public static void DefaultClient_Load()
        {
            _networkConnector = new JQueryAjaxNetworkConnector();

            new jQuery(HtmlContext.document.body).append("Ready<br/>");

            new jQuery(HtmlContext.document.body).keydown(DocumentKeyDown);

            new jQuery(HtmlContext.document.body).keyup(DocumentKeyUp);

            new jQuery(HtmlContext.document.body).mousedown(DocumentMouseDown);

            new jQuery(HtmlContext.document.body).mousedown(DocumentMouseUp);

            // Notify server of local player join
            ConnectToServer();

            // On server response, create local player assets
            // CreateCharacter();

            // Load remote player data

            HeartBeat.Initialize();

            ClientRenderer.Initialize();
        }