public OutgoingMessageRequestHandler( IClientList clientList, IPacketWriter packetWriter) { _clientList = clientList; _packetWriter = packetWriter; }
public RegisterRequestHandler( IClientList clientList, IMediator mediator) { _clientList = clientList; _mediator = mediator; }
public RegisterResultRequestHandler( IClientList clientList, IPacketWriter packetWriter) { _clientList = clientList; _packetWriter = packetWriter; }
public VehiclesController(ILogger logger, IEventManager events, IRpcHandler rpc, IRconManager rcon, Configuration configuration, IClientList clientList) : base(logger, events, rpc, rcon, configuration) { this.clientList = clientList; this.characterManager = new CharacterManager(this.Events, this.Rpc); this.sessionManager = new SessionManager(this.Events, this.Rpc); }
public FindClientCard(IClientList clientList, IFactory entityFactory) { InitializeComponent(); this.clientList = clientList; this.entityFactory = entityFactory; Init(); }
public Server( IMediator mediator, IPacketFactory packetFactory, IClientList clientList) { _mediator = mediator; _packetFactory = packetFactory; _clientList = clientList; }
public FindClientCard(IClientList clientList, IFactory entityFactory) { InitializeComponent(); this.clientList = clientList; this.entityFactory = entityFactory; clientInfoCard.OnSaveChanges += new SaveChangesHandler <IClient>(clientInfoCard_OnSaveChanges); Init(); }
public static void SetLists(ICabinetList cabinetList, ISpecialistList specialistList, ISpecializationList specializationList, IClientList clientList, IFactory entityFactory) { ReceptionInfoEdit.cabinetList = cabinetList; ReceptionInfoEdit.specialistList = specialistList; ReceptionInfoEdit.specializationsList = specializationList; ReceptionInfoEdit.clientList = clientList; ReceptionInfoEdit.entityFactory = entityFactory; }
/// <summary> /// Initializes a new instance of the <see cref="ClientListInterceptor" /> class. /// </summary> /// <param name="orgClientList"> /// The reference to the original <see cref="IClientList" /> instance that is decorated by the /// new <see cref="ClientListInterceptor" /> object /// </param> internal ClientListInterceptor(IClientList orgClientList) { if (orgClientList == null) { throw new ArgumentNullException(nameof(orgClientList)); } this.orgClientList = orgClientList; this.clients = new ClientInterceptor[orgClientList.MaxSlots]; }
public CharactersCustomizationController(ILogger logger, CharactersCustomizationConfiguration configuration, ICommunicationManager comms, IClientList clientList, CharactersManager charactersManager) : base(logger, configuration) { this.comms = comms; this.clientList = clientList; this.charactersManager = charactersManager; // Send configuration when requested this.comms.Event(CharacterCustomizationEvents.Configuration).FromClients().OnRequest(e => e.Reply(this.Configuration)); charactersManager.Selected += OnCharacterSelected; }
public static void SetLists(ICabinetList cabinetList, ISpecialistList specialistList, ISpecializationList specializationList, IClientList clientList, IFactory entityFactory) { ReceptionInfoEdit.cabinetList = cabinetList; ReceptionInfoEdit.specialistList = specialistList; ReceptionInfoEdit.specializationsList = specializationList; ReceptionInfoEdit.clientList = clientList; ReceptionInfoEdit.entityFactory = entityFactory; if (entityFactory != null) { var ent = entityFactory.NewEntity(); ent.ReceptionTimeInterval = entityFactory.NewTimeInterval(); Scheduler_Controls.ReceptionInfo.DummyReception = ent; } }
public GamesController(IClientList <List <Games> > client) { this.client = client ?? throw new ArgumentNullException(nameof(client)); }
public HomeController(ILogger <HomeController> logger, IClientList <List <Games> > client) { _logger = logger; this.client = client ?? throw new ArgumentNullException(nameof(client)); }
public VehiclesController(ILogger logger, Configuration configuration, ICommunicationManager comms, IClientList clientList, CharacterManager characterManager) : base(logger, configuration) { this.comms = comms; this.clientList = clientList; this.characterManager = characterManager; }
public ChatHub(IClientList list) { _list = list; }
public ClientController(IClientList ClientLists) { _ClientLists = ClientLists; }