Example #1
0
        public static void HandleMessage(Packet packet, IClient client, bool fromQueue)
        {
            Packet reply = new Packet(PacketFamily.Welcome, PacketAction.Reply);

            client.EnterGame();
            client.Character.Map.Enter(client.Character, WarpAnimation.Admin);

            reply.AddShort((short)WelcomeReply.WorldInfo);
            reply.AddBreak();

            for (int i = 0; i < 9; ++i)
            {
                reply.AddBreakString("A");
            }

            reply.AddChar(client.Character.Weight); // Weight
            reply.AddChar(client.Character.MaxWeight); // Max Weight

            // Inventory
            foreach (ItemStack item in client.Character.Items)
            {
                reply.AddShort(item.Id);
                reply.AddInt(item.Amount);
            }
            reply.AddBreak();

            // Spells
            reply.AddBreak();

            IEnumerable<Character> characters = client.Character.GetInRange<Character>();
            IEnumerable<NPC> npcs = client.Character.GetInRange<NPC>();
            IEnumerable<MapItem> items = client.Character.GetInRange<MapItem>();

            reply.AddChar((byte)characters.Count());
            reply.AddBreak();

            // Characters
            // {
            foreach (Character character in characters)
            {
                character.InfoBuilder(ref reply);
                reply.AddBreak();
            }
            // }

            // NPCs
            foreach (NPC npc in npcs)
            {
                npc.InfoBuilder(ref reply);
            }
            reply.AddBreak();

            // Items
            foreach (MapItem item in items)
            {
                item.InfoBuilder(ref reply);
            }

            client.Send(reply);
        }