Example #1
0
    public override void Execute(float d)
    {
        if (!Input.GetMouseButton(0))
        {
            if (GameManager.Instance.clicking)
            {
                PointerEventData pointerData = new PointerEventData(EventSystem.current);
                pointerData.position = Input.mousePosition;

                List <RaycastResult> results = new List <RaycastResult>();

                //get all objects our pointer is overlapping with
                EventSystem.current.RaycastAll(pointerData, results);

                foreach (RaycastResult r in results)
                {
                    IClickable c = r.gameObject.GetComponentInParent <IClickable>();
                    if (c != null)
                    {
                        c.OnRelease();
                        break;
                    }
                }
            }
            GameManager.Instance.clicking = false;
        }
    }