Example #1
0
        public void Get_Piece_Added_To_Position()
        {
            var pawn = Substitute.For <IChessPiece>();

            _chessBoard.Add(pawn, 0, 0, pawn.Color);
            IChessPiece piece;

            Assert.That(_chessBoard.TryGetPieceOn(0, 0, out piece), Is.True);
            Assert.That(piece, Is.SameAs(pawn));
        }
        private bool CheckEnPassant(IChessBoard board, Move move)
        {
            // en passant can only apply on ranks three from the enemies home
            if (move.Piece.Color == PieceColor.White && move.EndingY != board.Height - 3)
            {
                return(false);
            }
            if (move.Piece.Color == PieceColor.Black && move.EndingY != 2)
            {
                return(false);
            }

            // get the piece behind the target move point
            int         forwardDirection     = move.Piece.Color == PieceColor.White ? 1 : -1;
            IChessPiece targetPiece          = null;
            bool        targetSquareOccupied = board.TryGetPieceOn(move.EndingX, move.EndingY - forwardDirection, out targetPiece);

            if (!targetSquareOccupied)
            {
                return(false);
            }
            if (!(targetPiece is IPawn))
            {
                return(false);
            }

            // En Passant can only be applied on the next turn after the piece moves.
            IPawn pawn = targetPiece as IPawn;

            return(board.CurrentTurn == pawn.FirstMovedOn + 1);
        }
        public bool IsMoveValid(IChessBoard board, Move move)
        {
            IChessPiece capture;
            bool        occupied = board.TryGetPieceOn(move.EndingX, move.EndingY, out capture);

            return(!occupied || move.Piece.Color != capture.Color);
        }
        private void UnoccupyBoard(IChessBoard board)
        {
            IChessPiece outVar = null;

            board.TryGetPieceOn(Arg.Any <int>(), Arg.Any <int>(), out outVar).Returns(args => {
                args[2] = null;
                return(false);
            });
        }
        private void OccupyRow(IChessBoard board, PieceColor color, int y)
        {
            IChessPiece outVar = null;

            var occupier = Substitute.For <IPawn>();

            occupier.Color.Returns(color);
            occupier.FirstMovedOn.Returns(1);

            board.TryGetPieceOn(Arg.Any <int>(), y, out outVar).Returns(args => {
                args[2] = occupier;
                return(true);
            });

            board.TryGetPieceOn(Arg.Any <int>(), Arg.Is <int>(y1 => y1 != y), out outVar).Returns(args => {
                args[2] = null;
                return(false);
            });
        }
        /// <summary>
        /// Checks board state to see if the move is valid.
        /// </summary>
        /// <param name="board">Board state to validate against</param>
        /// <param name="move">Move to be performed</param>
        /// <returns>True if the move is legal.</returns>
        public bool IsMoveValid(IChessBoard board, Move move)
        {
            int forwardDirection = move.Piece.Color == PieceColor.White ? 1 : -1;

            // pawns can only move forwards
            if (((move.EndingY - move.StartingY) * forwardDirection) <= 0)
            {
                return(false);
            }

            // pawns can only move forwards two squares at most
            if (((move.EndingY - move.StartingY) * forwardDirection) > 2)
            {
                return(false);
            }

            // pawns cannot move horiztally more than one square
            if (move.StartingX - move.EndingX > 1 || move.EndingX - move.StartingX > 1)
            {
                return(false);
            }

            // pawns can only move forward two squares from their home rank
            if (move.EndingY - move.StartingY == 2)            // for white
            {
                if (move.Piece.Color == PieceColor.Black)
                {
                    return(false);
                }
                if (move.StartingY != 1)
                {
                    return(false);
                }
                if (move.StartingX != move.EndingX)
                {
                    return(false);                                // cannot move horizontally during double step
                }
            }
            if (move.StartingY - move.EndingY == 2)            // for black
            {
                if (move.Piece.Color == PieceColor.White)
                {
                    return(false);
                }
                if (move.StartingY != 6)
                {
                    return(false);
                }
                if (move.StartingX != move.EndingX)
                {
                    return(false);                                // cannot move horizontally during double step
                }
            }

            IChessPiece targetPiece          = null;
            bool        targetSquareOccupied = board.TryGetPieceOn(move.EndingX, move.EndingY, out targetPiece);

            // pawns cannot move directly forward into an occupied square
            if (move.StartingX - move.EndingX == 0)
            {
                return(!targetSquareOccupied);
            }

            // capture move check
            if (move.StartingX - move.EndingX == 1 || move.EndingX - move.StartingX == 1)
            {
                return((targetSquareOccupied && targetPiece.Color != move.Piece.Color) || CheckEnPassant(board, move));
            }

            return(false);
        }