public void Add(Gamer gamer) { if (_checkService.Check(gamer) == true) { Console.WriteLine(gamer.FirstName + " " + gamer.LastName + " " + "Kayıt Oldu!"); } }
public void ShouldNotRespondToSuccessWhenEndpointChanged() { _goodCheckService.Check(Arg.Any <Endpoint>()).Returns(call => { TouchEndpoint(_validEndpoint); return(new EndpointCheckResult { Start = DateTimeOffset.UtcNow, Stop = DateTimeOffset.UtcNow, Success = true }); }); _service.ProcessEndpoint(_validEndpoint, 0); _goodCheckService.Received().Check(Arg.Any <Endpoint>()); _stateService.DidNotReceive().GetStatus(Arg.Any <int>()); _stateService.DidNotReceive().AddEndpointCheckResult(Arg.Any <int>(), Arg.Any <EndpointCheckResult>(), Arg.Any <bool>()); }
public bool Get(int shift, string code) { bool checkResult = _checkService.Check(shift, code); _logger.LogInformation($"Shift: {shift}; Code: {code}; Result: {checkResult}"); return(checkResult); }
public void GamerAdd(Gamer gamer) { if (_govermentCheck.Check(gamer)) { Console.WriteLine(gamer.FirstName + " adli oyuncu sisteme eklendi."); } else { throw new Exception("bu oyuncu sisteme kayitli degil"); } }
public void Add(Player player) { if (_checkService.Check(player)) { Console.WriteLine("Player added."); } else { Console.WriteLine("Player wasn't added"); } }