Example #1
0
        public GameObject CreateCheckPoint(ICheckPoint checkPoint)
        {
            GameObject      go = Instantiate(CheckPointPrefabs[checkPoint.GetPointType()], m_Root.transform);
            UnityCheckPoint unityCheckPoint = go.GetComponent <UnityCheckPoint>();

            go.name = "checkPoint " + checkPoint.GetX() + " " + checkPoint.GetY();
            go.transform.position = new Vector3(checkPoint.GetX() * CellSize, 0, checkPoint.GetY() * CellSize);

            m_CheckPoints.Add(unityCheckPoint);

            unityCheckPoint.Init(checkPoint);

            return(go);
        }
Example #2
0
        public void RemoveCheckPointAt(int x, int y)
        {
            for (int i = 0; i < m_CheckPoints.Count; ++i)
            {
                ICheckPoint checkPointObj = m_CheckPoints[i].GetCheckPoint();
                if (checkPointObj.GetX().Equals(x) && checkPointObj.GetY().Equals(y))
                {
                    DestroyImmediate(m_CheckPoints[i].gameObject);
                    m_CheckPoints.RemoveAt(i);

                    break;
                }
            }
        }