Example #1
0
        public Board(int width, int height, ISpawnManager spawnManager, ICheckManager checkManager, ICellRegistrator cellRegistrator)
        {
            _width           = width;
            _height          = height;
            _spawnManager    = spawnManager;
            _checkManager    = checkManager;
            _cellRegistrator = cellRegistrator;
            _cells           = new ICell[_width, _height];

            _checkManager.Board = this;
        }
        public void Create()
        {
            _updateManager = new GameObject(StringsAndConst.UPDATE_MANAGER).AddComponent <UpdateManager>();
            _logicManager  = new GameObject(StringsAndConst.LOGIC_MANAGER).AddComponent <LogicManager>();
            GameObject empty = new GameObject("---------------");

            _notifier = new Notifier();

            _objectStorage = new ObjectStorage();
            _objectSetter  = new ObjectSetter(_updateManager, _notifier);

            _inputManager = new InputManager(_notifier);
            _spawnManager = new SpawnManager(_objectStorage, _objectSetter);
            _checkManager = new CheckManager();

            _board = new Board(width, height, _spawnManager);
        }
Example #3
0
        public static bool HaveMatches(ICheckManager checkManager)
        {
            for (int i = 0; i < checkManager.Board.Width; i++)
            {
                for (int j = 0; j < checkManager.Board.Height; j++)
                {
                    if (CellIsEmpty(checkManager.Board.Cells[i, j]) == false)
                    {
                        if (checkManager.HaveMatch(checkManager.Board.Cells[i, j]))
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
        public PresenterAddressChecking(
            ICheckManager checkManager,
            IResultsTableProvider resultsTableProvider,
            ICheckingControlPanel checkingControlPanel,
            ITasksStatusIndicator tasksStatusIndicator
            )
        {
            // проверка адресов
            checkingControlPanel.IsRun_Changed += async() => {
                if (checkingControlPanel.IsRun)
                {
                    // подготовка к проверке
                    tasksStatusIndicator.TasksCompleted = 0;
                    foreach (CheckRow item in resultsTableProvider.CheckRows)
                    {
                        item.ResultPing = StatusChecking.nostarted;
                        item.ResultGet  = StatusChecking.nostarted;
                    }

                    // сама проверка
                    await checkManager.RunCheckingAsync(
                        resultsTableProvider.CheckRows,
                        tasksStatusIndicator.Progress
                        );

                    // постготовка
                    checkingControlPanel.IsRun = false;
                }
                else
                {
                    checkManager.CancelCheckingAsync();
                }
            };



            // При вставке нового списака в эту форму обнуляем индикатор задач.
            resultsTableProvider.CheckRowsChanged += () => {
                tasksStatusIndicator.TasksCompleted  = 0;
                tasksStatusIndicator.TasksTotalCount = resultsTableProvider.CheckRows.Count();
            };
        }
        private void Initial()
        {
            _updateManager        = _NavigationManager.MasterManager.UpdateManager;
            _gameplayLogicManager = new GameObject("Gameplay Logic Manager").AddComponent <GameplayLogicManager>();
            GameObject empty = new GameObject("---------------");

            _gameplayNotifier = _NavigationManager.MasterManager.GameplayNotifier;
            _uiNotifier       = _NavigationManager.MasterManager.UINotifier;
            _taskNotifier     = new Notifier();

            _inputManager = new InputManager(_gameplayNotifier);
            _spawnManager = _NavigationManager.MasterManager.SpawnManager;
            _checkManager = new CheckManager();
            _taskManager  = new TaskManager(_level.LevelTasks);

            _uiManager      = new UIGameplayLevelManager(_level);
            _buttonsManager = new ButtonsGameplaySceneManager(_uiNotifier);

            _cellRegistrator = new CellRegistrator(_gameplayNotifier, _updateManager);

            _board = new Board(_level.BoardWidth, _level.BoardHeight, _spawnManager, _checkManager, _cellRegistrator);
        }