Example #1
0
        protected override void LoadContent()
        {
            _characterTextures.Refresh(_renderProperties);
            FigureOutTopPixel();

            base.LoadContent();
        }
        protected override void LoadContent()
        {
            _characterTextures.Refresh(_renderProperties);

            if (_gameStateProvider.CurrentState == GameStates.None)
            {
                _outline = new Texture2D(GraphicsDevice, 1, 1);
                _outline.SetData(new[] { Color.Black });
            }

            base.LoadContent();
        }