protected override void LoadContent() { _characterTextures.Refresh(_renderProperties); FigureOutTopPixel(); base.LoadContent(); }
protected override void LoadContent() { _characterTextures.Refresh(_renderProperties); if (_gameStateProvider.CurrentState == GameStates.None) { _outline = new Texture2D(GraphicsDevice, 1, 1); _outline.SetData(new[] { Color.Black }); } base.LoadContent(); }