/// <summary> /// Create a new instance of a Card object. /// </summary> /// <param name="suit"></param> /// <param name="cardName"></param> /// <param name="cardValueManager"></param> public Card(SuitEnum suit, CardEnum cardName, ICardValueManager cardValueManager) { // Store the parameters this.Suit = suit; this.CardName = cardName; this.CardValueManager = cardValueManager; }
/// <summary> /// method Dispose /// </summary> public void Dispose() { // destroy the lists and objects that might be created randomIntStorage = null; randomCardStorage = null; cardValueManager = null; shuffleOptions = null; }
/// <summary> /// Create a new instance of a RandomShuffler object; this constructor is for initializing RandomCardStorage. /// </summary> /// <param name="minValue"></param> /// <param name="maxValue"></param> /// <param name="numberToInitialize"></param> public RandomShuffler(int numberDecks, ICardValueManager cardValueManager, int initialShuffles = DefaultShuffleCount, int beforeItemIsPulledShuffles = 0, int afterItemIsPulledShuffles = 0) { // This is Cards Mode this.RandomMode = RandomModeEnum.Cards; // Store the CardValueManager this.CardValueManager = cardValueManager; // store the parameters this.MinValue = CardMinValue; this.MaxValue = CardMaxValue; this.SetsToInitialize = numberDecks; // Create the ShuffleOptions this.ShuffleOptions = new ShuffleOptionManager(initialShuffles, beforeItemIsPulledShuffles, afterItemIsPulledShuffles); // Perform initializations for this object Init(); }