public void GetSetOfNewlyDealtCardHandsTest()
        {
            shuffledDeck.When(x => x.DealCard())
            .Do(x => shuffledDeck.cardHand.RemoveAt(0));

            shuffledDeck.When(x => x.AddCard(new Card {
                CardSuit = "Clubs", CardValue = "Ace"
            }))
            .Do(x => shuffledDeck.cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Ace"
            }));

            shuffledDeck.When(x => x.AddCard(new Card {
                CardSuit = "Clubs", CardValue = "Two"
            }))
            .Do(x => shuffledDeck.cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Two"
            }));

            shuffledDeck.When(x => x.AddCard(new Card {
                CardSuit = "Clubs", CardValue = "Three"
            }))
            .Do(x => shuffledDeck.cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Three"
            }));

            shuffledDeck.When(x => x.AddCard(new Card {
                CardSuit = "Clubs", CardValue = "Four"
            }))
            .Do(x => shuffledDeck.cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Four"
            }));

            shuffledDeck.When(x => x.AddCard(new Card {
                CardSuit = "Clubs", CardValue = "Five"
            }))
            .Do(x => shuffledDeck.cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Five"
            }));

            shuffledDeck.When(x => x.AddCard(new Card {
                CardSuit = "Clubs", CardValue = "Four"
            }))
            .Do(x => shuffledDeck.cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Four"
            }));

            var ListOfCards = new List <Card>();

            ListOfCards.Add(new Card {
                CardSuit = "Clubs", CardValue = "Ace"
            });
            ListOfCards.Add(new Card {
                CardSuit = "Clubs", CardValue = "Two"
            });
            ListOfCards.Add(new Card {
                CardSuit = "Clubs", CardValue = "Three"
            });
            ListOfCards.Add(new Card {
                CardSuit = "Clubs", CardValue = "Four"
            });
            ListOfCards.Add(new Card {
                CardSuit = "Clubs", CardValue = "Five"
            });
            ListOfCards.Add(new Card {
                CardSuit = "Clubs", CardValue = "Six"
            });
            shuffledDeck.cardHand = ListOfCards;

            int NumberOfPlayers = 2;
            var Exp             = new List <CardHand>();

            Exp.Add(new CardHand());
            Exp.Add(new CardHand());
            Exp[0].cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Ace"
            });
            Exp[0].cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Three"
            });
            Exp[0].cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Five"
            });
            Exp[1].cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Two"
            });
            Exp[1].cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Four"
            });
            Exp[1].cardHand.Add(new Card {
                CardSuit = "Clubs", CardValue = "Six"
            });

            var testUtilities = new GameOfCardsUtilities();
            var Act           = testUtilities.GetSetOfNewlyDealtCardHands(shuffledDeck, NumberOfPlayers);

            //CollectionAssert.AreEquivalent(Exp,Act);            //doesnt work

            Assert.IsTrue(areEquivalent(Exp, Act));
        }