public DefaultSnapGameType(ICardDealerLogic cardDealer, ICardCollectionFactory cardCollectionFactory) { Check.NotNull(cardDealer, "cardDealer"); Check.NotNull(cardCollectionFactory, "cardCollectionFactory"); var decksOfPlayers = cardDealer.DealCards(PlayerCount); Players = new List <ICardGamePlayer>() { new Player("Ray", decksOfPlayers[0], cardCollectionFactory.CreateCardCollection()), new Player("Lucy", decksOfPlayers[1], cardCollectionFactory.CreateCardCollection()), new Player("Steve", decksOfPlayers[2], cardCollectionFactory.CreateCardCollection()), new Player("Player 1", decksOfPlayers[3], cardCollectionFactory.CreateCardCollection()), }; DealingLogic = cardDealer; }
private static void SetupMocks(out IUnitySnapBehavior snapBehavior, out IGameTurnManager gameTurnManager, out ISlapjackGame game, out ICardDealerLogic cardDealerLogic) { snapBehavior = Substitute.For <IUnitySnapBehavior>(); snapBehavior.TurnUpCard(Arg.Any <ICardObject>()).Returns(true); gameTurnManager = SetupTurnManagerMock(); var player = gameTurnManager.PlayerTurnManager.PlayerTurns.First().AssociatedPlayer; game = Substitute.For <ISlapjackGame>(); game.Players.Returns(new List <ICardGamePlayer>() { player }); cardDealerLogic = Substitute.For <ICardDealerLogic>(); cardDealerLogic.DealCards(Arg.Any <int>()).Returns(new List <ICardCollection>()); }