public void Init(ICard card, string guid) { Guid = guid; _card = card; Title.text = card.CardName(); Description.text = card.CardDescription(); CardImg.sprite = card.CardImage(); }
public void StartGame() { ICard aCard = Deck.GetCard(); Console.WriteLine($"Dealer's card: {aCard.CardName()}"); AddCards(aCard); CalculateScore(); }
public int AddCardsTotal(int value) { ICard aCard = Deck.GetCard(); Console.WriteLine($"Dealers card: {aCard.CardName()}"); AddCards(aCard); value += aCard.CardValue(); return(value); }
//--------------------------------------------------------------------------------------------- public override void BoatOnClick(StateManager stateManager, CardManager cardManager, Boat boat) { if (stateManager.CurrentPlayerId != boat.Owner.PlayerId) { return; } // Initialize movement queue boat.pendingMovements = new Queue <Movement>(); // Move out of the tile boat.Move ( new Movement ( boat.GetPositionForCurrentTile() + Vector3.up * Definitions.SMOOTH_HEIGHT ) ); boat.LeaveTile(); // Move int tilesToMove = stateManager.LastRollResult; for (int i = 0; i < tilesToMove; i++) { boat.currentTile = boat.currentTile.nextTile; if (boat.currentTile.isCorner) { // Move to corner boat.Move ( new Movement ( boat.GetPositionForCurrentTile() + Vector3.up * Definitions.SMOOTH_HEIGHT, Quaternion.Euler(boat.gameObject.transform.eulerAngles.x, boat.gameObject.transform.eulerAngles.y + 90, boat.gameObject.transform.eulerAngles.z) ) ); } if (boat.currentTile.isInitialTile) { stateManager.CurrentPlayer().Money += Definitions.CANTIDAD_A_RECIBIR_SALIDA; stateManager.CurrentPlayer().CrossedInitialTile = true; } } // Final destination boat.ArriveAtTile(); boat.currentTile.UpdateBoatPositions(boat); Vector3 finalPosition = boat.GetPositionForCurrentTile(); boat.Move ( new Movement ( finalPosition + Vector3.up * Definitions.SMOOTH_HEIGHT ) ); // Move into the tile boat.Move ( new Movement(finalPosition) ); boat.isAnimating = true; WaitingForAnimation.PendingAnimations.Add(boat.gameObject); stateManager.CurrentState = WaitingForAnimation.GetInstance(); // Get a card if we rolled 6 if (stateManager.LastRollResult == 6) { // Get a card ICard drawnCard = cardManager.DrawCardFromDeck(); if (drawnCard is PassiveCard) { drawnCard.PlayCard(boat.Owner, boat.currentTile); } else { boat.Owner.AddCard(drawnCard); } stateManager.ShowCardReceived(drawnCard.CardName()); } // Move furtives if we rolled 1 if (stateManager.LastRollResult == 1) { stateManager.Furtives.Move(boat.currentTile); } // Resolve resources in our destination boat.CollectResources(); }