public void DrawInlineObject(
     Vector2 baselineOrigin,
     ICanvasTextInlineObject inlineObject,
     bool isSideways,
     bool isRightToLeft,
     object brush,
     CanvasGlyphOrientation glyphOrientation)
 {
 }
 public void DrawInlineObject(
     Vector2 baselineOrigin,
     ICanvasTextInlineObject inlineObject,
     bool isSideways,
     bool isRightToLeft,
     object brush,
     CanvasGlyphOrientation glyphOrientation)
 {
     // This sample doesn't use inline objects.
 }
Example #3
0
 public void DrawInlineObject(
     Vector2 baselineOrigin,
     ICanvasTextInlineObject inlineObject,
     bool isSideways,
     bool isRightToLeft,
     object brush,
     CanvasGlyphOrientation glyphOrientation)
 {
     // There aren't any inline objects in this sample.
 }
Example #4
0
 public void DrawInlineObject(
     Vector2 baselineOrigin,
     ICanvasTextInlineObject inlineObject,
     bool isSideways,
     bool isRightToLeft,
     object brush,
     CanvasGlyphOrientation glyphOrientation)
 {
 }
Example #5
0
 public void DrawInlineObject(Vector2 point, ICanvasTextInlineObject inlineObject, bool isSideways, bool isRightToLeft, object brush, CanvasGlyphOrientation glyphOrientation)
 {
     //throw new NotImplementedException();
     ;
 }
 public void DrawInlineObject(
     Vector2 baselineOrigin,
     ICanvasTextInlineObject inlineObject,
     bool isSideways,
     bool isRightToLeft,
     object brush,
     CanvasGlyphOrientation glyphOrientation)
 {
     // There aren't any inline objects in this sample.
 }
 public void DrawInlineObject(
     Vector2 baselineOrigin,
     ICanvasTextInlineObject inlineObject,
     bool isSideways,
     bool isRightToLeft,
     object brush,
     CanvasGlyphOrientation glyphOrientation)
 {
     // This sample doesn't use inline objects.
 }