public CarnivoreManager(IAnimalValidator validator, ICalculations math, IConsoleFacade facade, IGenericAnimalManager genericAnimal) { _validator = validator; _math = math; _facade = facade; _genericAnimal = genericAnimal; }
public RegisterShipController(UserManager <IdentityUser> userManager, SignInManager <IdentityUser> signInManager, ISpaceTransitAuthority spaceTransitAuthority, ICalculations calculations) { _userManager = userManager; _signInManager = signInManager; _spaceTransitAuthority = spaceTransitAuthority; _calculations = calculations; }
public HerbivoreManager(IAnimalValidator generalAction, ICalculations math, IConsoleFacade facade, IGenericAnimalManager genericAnimal) { _validator = generalAction; _math = math; _facade = facade; _genericAnimal = genericAnimal; }
private ICalculations GetCalculations() { IScooterService scooterService = new ScooterService(); _calculations = new Calculations(20, scooterService); return(_calculations); }
public RentalCompany(string name, IScooterService scooterService, ICalculations calculations) { Name = name; ScooterService = scooterService; Calculations = calculations; RentHistory = new List <RentedUnit>(); _transId = 0; }
public ShellViewModel(ICalculations calculator, LoginViewModel loginViewModel) { _calculator = calculator; _loginViewModel = loginViewModel; // -- Pour activer le formulaire de connexion -- ActivateItem(_loginViewModel); }
public IncomeService( IFiefService fiefService, ISettingsService settingsService, ICalculations calculations ) { _fiefService = fiefService; _settingsService = settingsService; _calculations = calculations; }
public static void ValidateShip(ModelStateDictionary modelState, Ship ship, ICalculations calculations, double maximumTakeoffMass, Licence licence) { _modelState = modelState; _ship = ship; _calculations = calculations; _weapons = _ship.Wings.SelectMany(wing => wing.Hardpoint); ValidateNumberOfWings(); ValidateNumberOfWeapons(); ValidateHullWeight(maximumTakeoffMass); ValidateEnergyConsumption(); ValidateImploderWeapons(); ValidateCombinationWeapons(); ValidateNullifierWeapon(); ValidateKineticWeapons(); ValidateMaxLicenseWeight(licence); ValidateAtLeastOneWeaponPerWing(); }
private void InitGame() { //initialize collision collision = new Calculations(); //initialize circle circle = new Circle((double)numericCircleMass.Value, 40, 480, 0); //intialize rectangle rectangle = new Shapes.Rectangle((double)numericRectangleMass.Value, (double)numericStaticFriction.Value, (double)numericKineticFriction.Value, 160, 80, (480 - 120 - (int)numericDistance.Value), 0); theta = (double)numericAngle.Value; //set angle standgrav = (double)numericStandGrav.Value; //set standard gravity time = 0; //set time circle.acceleration = 0; //set acceleration circle circle.speed = 0; //set speed circle rectangle.acceleration = 0; //set acceleration rectangle rectangle.speed = 0; //set speed rectangle started = false; //set if started hasCollision = false; //set if collided }
public ShellViewModel(ICalculations calculations) { _calculations = calculations; People.Add(new PersonModal { FirstName = "Faheem", LastName = "Ahmad" }); People.Add(new PersonModal { FirstName = "Salman", LastName = "Khan" }); People.Add(new PersonModal { FirstName = "Qasim", LastName = "Ali" }); Student.Add(new StudentModel { FullName = "Faheem Ahmad", IsAlive = true }); Student.Add(new StudentModel { FullName = "Ali Hasan", IsAlive = false });; Student.Add(new StudentModel { FullName = "Qasim Ali", IsAlive = false }); }
public NumberHandler(ICalculations c) { _calc = c; }
/// <summary> /// Constructor : EmployeeResignationBLL /// Author : Khushboo Patel /// Creation Date : 17 October 2019 /// Purpose : To resolve the dependency /// <param name="employeeResignation"> EmployeeResignation</param> /// <param name="calculations"> Calculations</param> public EmployeeResignationBLL(IEmployeeResignationDAL employeeResignation, ICalculations calculations, IClaims claims) { _employeeResignation = employeeResignation; _calculations = calculations; _claims = claims; }
/// <summary> /// Default constructor. /// </summary> /// <param name="random">Random generator for new step creation.</param> /// <param name="validator"> Psotion validator.</param> /// <param name="calculations"> Game math.</param> public HerbivoreManager(IRandom random, IPositionValidator validator, ICalculations calculations) { _random = random; _validator = validator; _calculations = calculations; }
public void Setup() { riskBandRepository = new RiskBand(); riskRate = new RiskRate(riskBandRepository); calculations = new Calculations(riskRate); }
/// <summary> /// Constructor : ApprovalResignationBLL /// Author : Binal Patel /// Creation Date : 17 October 2019 /// Purpose : To resolve the dependency /// </summary> /// <param name="approvalResignationDAL">ApprovalResignationDAL</param> /// <param name="calculations">Calculations</param> /// <param name="claims">Claims</param> public ApprovalResignationBLL(IApprovalResignationDAL approvalResignationDAL, ICalculations calculations, IClaims claims) { _approvalResignationDAL = approvalResignationDAL; _calculations = calculations; _claims = claims; }
public HomeController(ICalculations calculations) { _calculations = calculations; }
public Calculator() { InitializeComponent(); _calculations = new Calculations(); }
public GenericAnimalManager(ICalculations math, IAnimalValidator validator, IAnimalFactory animalFactory) { _math = math; _validator = validator; _animalFactory = animalFactory; }
public void Initialize() { _calculations = GetCalculations(); }
public DoublesManager(ICalculations calculation) { this.calculation = calculation; }
/// <summary> /// Default constructor. /// </summary> /// <param name="calculations">Game math</param> public AnimalManager(ICalculations calculations) { _calculations = calculations; }