Example #1
0
        static IByteBuffer NewCompositeBuffer(IByteBufferAllocator alloc)
        {
            CompositeByteBuffer compositeByteBuf = alloc.CompositeBuffer();

            compositeByteBuf.AddComponent(true, alloc.DirectBuffer(4).WriteInt(100));
            compositeByteBuf.AddComponent(true, alloc.DirectBuffer(8).WriteLong(123));
            compositeByteBuf.AddComponent(true, alloc.DirectBuffer(8).WriteLong(456));
            Assert.Equal(ExpectedBytes, compositeByteBuf.ReadableBytes);
            return(compositeByteBuf);
        }
Example #2
0
        public void CompositeBuffer(bool preferDirect)
        {
            IByteBufferAllocator allocator = this.NewAllocator(preferDirect);
            CompositeByteBuffer  buffer    = allocator.CompositeBuffer();

            try
            {
                this.AssertCompositeByteBuffer(buffer, this.DefaultMaxComponents);
            }
            finally
            {
                buffer.Release();
            }
        }
        public void CompositeBufferWithCapacity()
        {
            IByteBufferAllocator allocator = this.NewAllocator();
            CompositeByteBuffer  buffer    = allocator.CompositeBuffer(8);

            try
            {
                this.AssertCompositeByteBuffer(buffer, 8);
            }
            finally
            {
                buffer.Release();
            }
        }
Example #4
0
            public IByteBuffer Cumulate(IByteBufferAllocator alloc, IByteBuffer cumulation, IByteBuffer input)
            {
                if (!cumulation.IsReadable())
                {
                    _ = cumulation.Release();
                    return(input);
                }
                CompositeByteBuffer composite = null;

                try
                {
                    composite = cumulation as CompositeByteBuffer;
                    if (composite is object && 0u >= (uint)(cumulation.ReferenceCount - 1))
                    {
                        // Writer index must equal capacity if we are going to "write"
                        // new components to the end
                        if (composite.WriterIndex != composite.Capacity)
                        {
                            _ = composite.AdjustCapacity(composite.WriterIndex);
                        }
                    }
                    else
                    {
                        composite = alloc.CompositeBuffer(int.MaxValue).AddFlattenedComponents(true, cumulation);
                    }
                    _     = composite.AddFlattenedComponents(true, input);
                    input = null;
                    return(composite);
                }
                finally
                {
                    if (input is object)
                    {
                        // We must release if the ownership was not transferred as otherwise it may produce a leak
                        _ = input.Release();
                        // Also release any new buffer allocated if we're not returning it
                        if (composite is object && composite != cumulation)
                        {
                            _ = composite.Release();
                        }
                    }
                }
            }
Example #5
0
        /// <summary>
        /// Compose <paramref name="cumulation"/> and <paramref name="next"/> into a new <see cref="CompositeByteBuffer"/>.
        /// </summary>
        /// <param name="alloc"></param>
        /// <param name="cumulation"></param>
        /// <param name="next"></param>
        /// <returns></returns>
        protected IByteBuffer ComposeIntoComposite(IByteBufferAllocator alloc, IByteBuffer cumulation, IByteBuffer next)
        {
            // Create a composite buffer to accumulate this pair and potentially all the buffers
            // in the queue. Using +2 as we have already dequeued current and next.
            var composite = alloc.CompositeBuffer(Size() + 2);

            try
            {
                _ = composite.AddComponent(true, cumulation);
                _ = composite.AddComponent(true, next);
            }
            catch (Exception)
            {
                _ = composite.Release();
                ReferenceCountUtil.SafeRelease(next);
                throw;
            }
            return(composite);
        }
Example #6
0
 public CompositeByteBuffer CompositeBuffer() => DelegateAllocator.CompositeBuffer();